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  • Tutorials
    • Creating your first map generator
      • 1. Creating your first map graph
      • 2. Running a graph at runtime
      • 3. Adding more nodes
      • 4. Object placement
    • Basic map types
      • • Cave-like maps
      • • Room-based maps
      • • Sample-based maps
      • • Combining map types
    • More Tutorials
      • • Using prefabs instead of tilemaps
      • • Changing tile/prefab/tilemap set probabilities (weighted random)
      • • Linking a named color set to tilesets/prefab sets
      • • Organizing nodes into groups
      • • Adding notes & comments
      • • Running a graph within a graph (Sub graphs)
      • • Tilemap Sets
      • • Optimization tips
      • • Static seed (daily challenges)
      • • Running a graph asynchronously/multi-threaded
      • • Object pooling
      • • Tips for rule tiles
      • • Saving and loading maps
    • Tutorials for coders
      • • Running graphs from scripts
      • • Output parameters
      • • Creating your own nodes
      • • Creating your own node views
      • • Adding a constant node type
  • Sample Project
  • Troubleshooting
  • Support

Organizing nodes into groups

To keep your graphs organised, you can create groups. This becomes especially useful as your graphs increase in size.

Creating and adding nodes

To create a group, simply right-click the canvas and select "Add Group". You can then add nodes to it, by selecting nodes and dragging them onto the group. The group node will show a blue indicator, that tells you the selected nodes will be added to the group upon release.

Detaching nodes

If you want to detach a node from a group, right-click it and click "Detach from group". If you want to remove multiple nodes, select them, right-click and click "Detach Selection From Group(s)".

Bug workaround

If you're unable to add selections of multiple nodes, this might be due to the version of Unity you're using.

With some versions of Unity adding a selection to a group won't work, if you have any edges/connections selected.

To work around this, you can hold CTRL while making or selection, to exclude edges from being selected. CTRL+E will deselect edges, removing them from your current selection. This should then allow you to add the nodes.

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