Class AddFloatToVector3Node
Inheritance
object
AddFloatToVector3Node
Inherited Members
object.Equals(object)
object.Equals(object, object)
object.GetHashCode()
object.GetType()
object.MemberwiseClone()
object.ReferenceEquals(object, object)
object.ToString()
Namespace: InsaneScatterbrain.MapGraph
Syntax
[ScriptNode("Add Float To Vector3", "Math", true)]
[Serializable]
[ExplicitInPortTypes(new Type[] { typeof(Vector3), typeof(float) })]
[ExplicitOutPortTypes(new Type[] { typeof(Vector3) })]
public class AddFloatToVector3Node : BasicMathOperationNode<Vector3, float, Vector3>, IProcessorNode, IProviderNode, IConsumerNode, IScriptNode, INode
Methods
Calculate(Vector3, float)
Declaration
protected override Vector3 Calculate(Vector3 a, float b)
Parameters
Type | Name | Description |
---|---|---|
UnityEngine.Vector3 | a | |
float | b |
Returns
Type | Description |
---|---|
UnityEngine.Vector3 |
Overrides
InsaneScatterbrain.MapGraph.BasicMathOperationNode<UnityEngine.Vector3, float, UnityEngine.Vector3>.Calculate(UnityEngine.Vector3, float)