Class RandomFloatNode
Outputs a random float value.
Inherited Members
object.Equals(object)
object.Equals(object, object)
object.GetHashCode()
object.GetType()
object.MemberwiseClone()
object.ReferenceEquals(object, object)
object.ToString()
Namespace: InsaneScatterbrain.MapGraph
Syntax
[ScriptNode("Random Float", "Random", true)]
[Serializable]
[ExplicitInPortTypes(new Type[] { typeof(float) })]
[ExplicitOutPortTypes(new Type[] { typeof(float) })]
public class RandomFloatNode : RangeRandomNode<float>, IProcessorNode, IProviderNode, IConsumerNode, IScriptNode, INode
Methods
GetRandomValue(float, float)
Declaration
protected override float GetRandomValue(float minValue, float maxValue)
Parameters
Type | Name | Description |
---|---|---|
float | minValue | |
float | maxValue |
Returns
Type | Description |
---|---|
float |
Overrides
InsaneScatterbrain.MapGraph.RangeRandomNode<float>.GetRandomValue(float, float)