Class DivideVector2ByFloatNode
Inheritance
object
DivideVector2ByFloatNode
Inherited Members
object.Equals(object)
object.Equals(object, object)
object.GetHashCode()
object.GetType()
object.MemberwiseClone()
object.ReferenceEquals(object, object)
object.ToString()
Namespace: InsaneScatterbrain.MapGraph
Syntax
[ScriptNode("Divide Vector2 By Float", "Math", true)]
[Serializable]
[ExplicitInPortTypes(new Type[] { typeof(Vector2), typeof(float) })]
[ExplicitOutPortTypes(new Type[] { typeof(Vector2) })]
public class DivideVector2ByFloatNode : BasicMathOperationNode<Vector2, float, Vector2>, IProcessorNode, IProviderNode, IConsumerNode, IScriptNode, INode
Methods
Calculate(Vector2, float)
Declaration
protected override Vector2 Calculate(Vector2 a, float b)
Parameters
Type | Name | Description |
---|---|---|
UnityEngine.Vector2 | a | |
float | b |
Returns
Type | Description |
---|---|
UnityEngine.Vector2 |
Overrides
InsaneScatterbrain.MapGraph.BasicMathOperationNode<UnityEngine.Vector2, float, UnityEngine.Vector2>.Calculate(UnityEngine.Vector2, float)