Class ShiftTextureNode
Moves all the pixels inside the texture by the given amount inside the texture. Pixels that would "fall off" will be placed back onto the other side of the texture.
Inherited Members
object.Equals(object)
object.Equals(object, object)
object.GetHashCode()
object.GetType()
object.MemberwiseClone()
object.ReferenceEquals(object, object)
object.ToString()
Namespace: InsaneScatterbrain.MapGraph
Syntax
[ScriptNode("Shift Texture", "Textures", true)]
[Serializable]
public class ShiftTextureNode : ProcessorNode, IProcessorNode, IProviderNode, IConsumerNode, IScriptNode, INode
Methods
OnProcess()
Declaration
protected override void OnProcess()