Class ShiftTextureNode
Moves all the pixels inside the texture by the given amount inside the texture. Pixels that would "fall off" will be placed back onto the other side of the texture.
Inherited Members
Namespace: InsaneScatterbrain.MapGraph
Syntax
[ScriptNode("Shift Texture", "Textures", true)]
[Serializable]
public class ShiftTextureNode : ProcessorNode, IProcessorNode, IProviderNode, IConsumerNode, IScriptNode, INode
Properties
TextureData
Declaration
public TextureData TextureData { get; }
Property Value
Type | Description |
---|---|
TextureData |
Methods
OnProcess()
Contains all the processing logic of this node. Called by Process.
Declaration
protected override void OnProcess()