Class ShiftTextureNode
Moves all the pixels inside the texture by the given amount inside the texture. Pixels that would "fall off" will be placed back onto the other side of the texture.
Inherited Members
Namespace: InsaneScatterbrain.MapGraph
Syntax
public class ShiftTextureNode : ProcessorNode, IProcessorNode, IProviderNode, IConsumerNode, IScriptNode, INode
Methods
OnProcess()
Declaration
protected override void OnProcess()