Class ScriptGraphInput
Component for easily assigning values to input parameters in the Unity editor. For example, you can reference this component in a UI component's OnChange UnityEvent to update an input parameter's value.
Inheritance
Object
Component
Behaviour
MonoBehaviour
ScriptGraphInput
Implements
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.CancelInvoke()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.useGUILayout
MonoBehaviour.runInEditMode
Behaviour.enabled
Behaviour.isActiveAndEnabled
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Component.transform
Component.gameObject
Component.tag
Object.GetInstanceID()
Object.GetHashCode()
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectOfType<T>()
Object.ToString()
Object.name
Object.hideFlags
Namespace: InsaneScatterbrain.ScriptGraph
Syntax
public abstract class ScriptGraphInput : ScriptGraphMonoBehaviour, IVersioned
Properties
ParameterId
Gets/sets the parameter ID.
Declaration
public string ParameterId { get; set; }
Property Value
Type | Description |
---|---|
string |
Runner
Gets the script graph runner.
Declaration
public ScriptGraphRunner Runner { get; }
Property Value
Type | Description |
---|---|
ScriptGraphRunner |
Type
Gets the input parameter's type.
Declaration
public abstract Type Type { get; }
Property Value
Type | Description |
---|---|
Type |