Class CopyData
Inheritance
object
CopyData
Inherited Members
object.Equals(object)
object.Equals(object, object)
object.GetHashCode()
object.GetType()
object.MemberwiseClone()
object.ReferenceEquals(object, object)
object.ToString()
Namespace: InsaneScatterbrain.ScriptGraph
Syntax
public class CopyData
Properties
Connections
Declaration
public List<(IConsumerNode, string, IProviderNode, string, ReferenceNode)> Connections { get; }
Property Value
Type | Description |
---|---|
System.Collections.Generic.List<T><(IConsumerNode, string, IProviderNode, string, ReferenceNode)> |
GroupNodes
Declaration
public List<GroupNode> GroupNodes { get; }
Property Value
Type | Description |
---|---|
System.Collections.Generic.List<T><GroupNode> |
IsEmpty
Declaration
public bool IsEmpty { get; }
Property Value
Type | Description |
---|---|
bool |
ReferenceNodes
Declaration
public List<ReferenceNode> ReferenceNodes { get; }
Property Value
Type | Description |
---|---|
System.Collections.Generic.List<T><ReferenceNode> |
ScriptNodes
Declaration
public List<IScriptNode> ScriptNodes { get; }
Property Value
Type | Description |
---|---|
System.Collections.Generic.List<T><IScriptNode> |
SelectionCenter
Declaration
public Vector2 SelectionCenter { get; set; }
Property Value
Type | Description |
---|---|
UnityEngine.Vector2 |
Methods
Clear()
Declaration
public void Clear()