Class CellularAutomataSmoothingNewNode
Applies cellular automata smoothing on the provided texture.
Inherited Members
Namespace: InsaneScatterbrain.MapGraph
Syntax
[ScriptNode("Cellular Automata Smoothing", "Textures", true)]
[Serializable]
public class CellularAutomataSmoothingNewNode : ProcessorNode, IProcessorNode, IProviderNode, IConsumerNode, IScriptNode, INode
Properties
TextureData
Gets the latest generated texture data. Only available in the editor.
Declaration
public TextureData TextureData { get; }
Property Value
Type | Description |
---|---|
TextureData |
Methods
OnProcess()
Contains all the processing logic of this node. Called by Process.
Declaration
protected override void OnProcess()