Inherited Members
UnityEditor.Experimental.GraphView.GraphView.ports
UnityEditor.Experimental.GraphView.GraphView.UpdateViewTransform(UnityEngine.Vector3, UnityEngine.Vector3)
UnityEditor.Experimental.GraphView.GraphView.AddLayer(int)
UnityEditor.Experimental.GraphView.GraphView.GetElementByGuid(string)
UnityEditor.Experimental.GraphView.GraphView.GetNodeByGuid(string)
UnityEditor.Experimental.GraphView.GraphView.GetPortByGuid(string)
UnityEditor.Experimental.GraphView.GraphView.GetEdgeByGuid(string)
UnityEditor.Experimental.GraphView.GraphView.SetupZoom(float, float)
UnityEditor.Experimental.GraphView.GraphView.SetupZoom(float, float, float, float)
UnityEditor.Experimental.GraphView.GraphView.ValidateTransform()
UnityEditor.Experimental.GraphView.GraphView.AddToSelection(UnityEditor.Experimental.GraphView.ISelectable)
UnityEditor.Experimental.GraphView.GraphView.RemoveFromSelection(UnityEditor.Experimental.GraphView.ISelectable)
UnityEditor.Experimental.GraphView.GraphView.ClearSelection()
UnityEditor.Experimental.GraphView.GraphView.ExecuteDefaultActionAtTarget(UnityEngine.UIElements.EventBase)
UnityEditor.Experimental.GraphView.GraphView.ExecuteDefaultAction(UnityEngine.UIElements.EventBase)
UnityEditor.Experimental.GraphView.GraphView.CollectCopyableGraphElements(System.Collections.Generic.IEnumerable<UnityEditor.Experimental.GraphView.GraphElement>, System.Collections.Generic.HashSet<UnityEditor.Experimental.GraphView.GraphElement>)
UnityEditor.Experimental.GraphView.GraphView.CopySelectionCallback()
UnityEditor.Experimental.GraphView.GraphView.CutSelectionCallback()
UnityEditor.Experimental.GraphView.GraphView.PasteCallback()
UnityEditor.Experimental.GraphView.GraphView.DuplicateSelectionCallback()
UnityEditor.Experimental.GraphView.GraphView.DeleteSelectionCallback(UnityEditor.Experimental.GraphView.GraphView.AskUser)
UnityEditor.Experimental.GraphView.GraphView.SerializeGraphElements(System.Collections.Generic.IEnumerable<UnityEditor.Experimental.GraphView.GraphElement>)
UnityEditor.Experimental.GraphView.GraphView.CanPasteSerializedData(string)
UnityEditor.Experimental.GraphView.GraphView.UnserializeAndPasteOperation(string, string)
UnityEditor.Experimental.GraphView.GraphView.DeleteSelectionOperation(string, UnityEditor.Experimental.GraphView.GraphView.AskUser)
UnityEditor.Experimental.GraphView.GraphView.AddElement(UnityEditor.Experimental.GraphView.GraphElement)
UnityEditor.Experimental.GraphView.GraphView.RemoveElement(UnityEditor.Experimental.GraphView.GraphElement)
UnityEditor.Experimental.GraphView.GraphView.DeleteSelection()
UnityEditor.Experimental.GraphView.GraphView.DeleteElements(System.Collections.Generic.IEnumerable<UnityEditor.Experimental.GraphView.GraphElement>)
UnityEditor.Experimental.GraphView.GraphView.FrameAll()
UnityEditor.Experimental.GraphView.GraphView.FrameSelection()
UnityEditor.Experimental.GraphView.GraphView.FrameOrigin()
UnityEditor.Experimental.GraphView.GraphView.FramePrev()
UnityEditor.Experimental.GraphView.GraphView.FrameNext()
UnityEditor.Experimental.GraphView.GraphView.FramePrev(System.Func<UnityEditor.Experimental.GraphView.GraphElement, bool>)
UnityEditor.Experimental.GraphView.GraphView.FrameNext(System.Func<UnityEditor.Experimental.GraphView.GraphElement, bool>)
UnityEditor.Experimental.GraphView.GraphView.CalculateRectToFitAll(UnityEngine.UIElements.VisualElement)
UnityEditor.Experimental.GraphView.GraphView.CalculateFrameTransform(UnityEngine.Rect, UnityEngine.Rect, int, out UnityEngine.Vector3, out UnityEngine.Vector3)
UnityEditor.Experimental.GraphView.GraphView.GetBlackboard()
UnityEditor.Experimental.GraphView.GraphView.ReleaseBlackboard(UnityEditor.Experimental.GraphView.Blackboard)
UnityEditor.Experimental.GraphView.GraphView.nodeCreationRequest
UnityEditor.Experimental.GraphView.GraphView.graphViewChanged
UnityEditor.Experimental.GraphView.GraphView.groupTitleChanged
UnityEditor.Experimental.GraphView.GraphView.elementsAddedToGroup
UnityEditor.Experimental.GraphView.GraphView.elementsRemovedFromGroup
UnityEditor.Experimental.GraphView.GraphView.elementsInsertedToStackNode
UnityEditor.Experimental.GraphView.GraphView.elementsRemovedFromStackNode
UnityEditor.Experimental.GraphView.GraphView.elementResized
UnityEditor.Experimental.GraphView.GraphView.viewTransformChanged
UnityEditor.Experimental.GraphView.GraphView.supportsWindowedBlackboard
UnityEditor.Experimental.GraphView.GraphView.contentViewContainer
UnityEditor.Experimental.GraphView.GraphView.viewport
UnityEditor.Experimental.GraphView.GraphView.viewTransform
UnityEditor.Experimental.GraphView.GraphView.isReframable
UnityEditor.Experimental.GraphView.GraphView.contentContainer
UnityEditor.Experimental.GraphView.GraphView.graphElements
UnityEditor.Experimental.GraphView.GraphView.nodes
UnityEditor.Experimental.GraphView.GraphView.edges
UnityEditor.Experimental.GraphView.GraphView.minScale
UnityEditor.Experimental.GraphView.GraphView.maxScale
UnityEditor.Experimental.GraphView.GraphView.scaleStep
UnityEditor.Experimental.GraphView.GraphView.referenceScale
UnityEditor.Experimental.GraphView.GraphView.scale
UnityEditor.Experimental.GraphView.GraphView.zoomerMaxElementCountWithPixelCacheRegen
UnityEditor.Experimental.GraphView.GraphView.selection
UnityEditor.Experimental.GraphView.GraphView.canCopySelection
UnityEditor.Experimental.GraphView.GraphView.canCutSelection
UnityEditor.Experimental.GraphView.GraphView.canPaste
UnityEditor.Experimental.GraphView.GraphView.canDuplicateSelection
UnityEditor.Experimental.GraphView.GraphView.canDeleteSelection
UnityEditor.Experimental.GraphView.GraphView.serializeGraphElements
UnityEditor.Experimental.GraphView.GraphView.canPasteSerializedData
UnityEditor.Experimental.GraphView.GraphView.unserializeAndPaste
UnityEditor.Experimental.GraphView.GraphView.deleteSelection
UnityEngine.UIElements.VisualElement.disabledUssClassName
UnityEngine.UIElements.VisualElement.Focus()
UnityEngine.UIElements.VisualElement.SendEvent(UnityEngine.UIElements.EventBase)
UnityEngine.UIElements.VisualElement.SetEnabledFromHierarchy(bool)
UnityEngine.UIElements.VisualElement.SetEnabled(bool)
UnityEngine.UIElements.VisualElement.MarkDirtyRepaint()
UnityEngine.UIElements.VisualElement.ContainsPoint(UnityEngine.Vector2)
UnityEngine.UIElements.VisualElement.Overlaps(UnityEngine.Rect)
UnityEngine.UIElements.VisualElement.DoMeasure(float, UnityEngine.UIElements.VisualElement.MeasureMode, float, UnityEngine.UIElements.VisualElement.MeasureMode)
UnityEngine.UIElements.VisualElement.ToString()
UnityEngine.UIElements.VisualElement.GetClasses()
UnityEngine.UIElements.VisualElement.ClearClassList()
UnityEngine.UIElements.VisualElement.AddToClassList(string)
UnityEngine.UIElements.VisualElement.RemoveFromClassList(string)
UnityEngine.UIElements.VisualElement.ToggleInClassList(string)
UnityEngine.UIElements.VisualElement.EnableInClassList(string, bool)
UnityEngine.UIElements.VisualElement.ClassListContains(string)
UnityEngine.UIElements.VisualElement.FindAncestorUserData()
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(float, float, int, System.Action<UnityEngine.UIElements.VisualElement, float>)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.Rect, UnityEngine.Rect, int, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Rect>)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.Color, UnityEngine.Color, int, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Color>)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.Vector3, UnityEngine.Vector3, int, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Vector3>)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.Vector2, UnityEngine.Vector2, int, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Vector2>)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.Quaternion, UnityEngine.Quaternion, int, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Quaternion>)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.UIElements.Experimental.StyleValues, UnityEngine.UIElements.Experimental.StyleValues, int)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, float>, float, int, System.Action<UnityEngine.UIElements.VisualElement, float>)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, UnityEngine.Rect>, UnityEngine.Rect, int, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Rect>)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, UnityEngine.Color>, UnityEngine.Color, int, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Color>)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, UnityEngine.Vector3>, UnityEngine.Vector3, int, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Vector3>)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, UnityEngine.Vector2>, UnityEngine.Vector2, int, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Vector2>)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, UnityEngine.Quaternion>, UnityEngine.Quaternion, int, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Quaternion>)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.UIElements.Experimental.StyleValues, int)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Layout(UnityEngine.Rect, int)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.TopLeft(UnityEngine.Vector2, int)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Size(UnityEngine.Vector2, int)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Scale(float, int)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Position(UnityEngine.Vector3, int)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Rotation(UnityEngine.Quaternion, int)
UnityEngine.UIElements.VisualElement.Add(UnityEngine.UIElements.VisualElement)
UnityEngine.UIElements.VisualElement.Insert(int, UnityEngine.UIElements.VisualElement)
UnityEngine.UIElements.VisualElement.Remove(UnityEngine.UIElements.VisualElement)
UnityEngine.UIElements.VisualElement.RemoveAt(int)
UnityEngine.UIElements.VisualElement.Clear()
UnityEngine.UIElements.VisualElement.ElementAt(int)
UnityEngine.UIElements.VisualElement.IndexOf(UnityEngine.UIElements.VisualElement)
UnityEngine.UIElements.VisualElement.Children()
UnityEngine.UIElements.VisualElement.Sort(System.Comparison<UnityEngine.UIElements.VisualElement>)
UnityEngine.UIElements.VisualElement.BringToFront()
UnityEngine.UIElements.VisualElement.SendToBack()
UnityEngine.UIElements.VisualElement.PlaceBehind(UnityEngine.UIElements.VisualElement)
UnityEngine.UIElements.VisualElement.PlaceInFront(UnityEngine.UIElements.VisualElement)
UnityEngine.UIElements.VisualElement.RemoveFromHierarchy()
UnityEngine.UIElements.VisualElement.GetFirstOfType<T>()
UnityEngine.UIElements.VisualElement.GetFirstAncestorOfType<T>()
UnityEngine.UIElements.VisualElement.Contains(UnityEngine.UIElements.VisualElement)
UnityEngine.UIElements.VisualElement.FindCommonAncestor(UnityEngine.UIElements.VisualElement)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IVisualElementScheduler.Execute(System.Action<UnityEngine.UIElements.TimerState>)
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IVisualElementScheduler.Execute(System.Action)
UnityEngine.UIElements.VisualElement.viewDataKey
UnityEngine.UIElements.VisualElement.userData
UnityEngine.UIElements.VisualElement.canGrabFocus
UnityEngine.UIElements.VisualElement.focusController
UnityEngine.UIElements.VisualElement.usageHints
UnityEngine.UIElements.VisualElement.transform
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.ITransform.position
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.ITransform.rotation
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.ITransform.scale
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.ITransform.matrix
UnityEngine.UIElements.VisualElement.layout
UnityEngine.UIElements.VisualElement.contentRect
UnityEngine.UIElements.VisualElement.paddingRect
UnityEngine.UIElements.VisualElement.worldBound
UnityEngine.UIElements.VisualElement.localBound
UnityEngine.UIElements.VisualElement.worldTransform
UnityEngine.UIElements.VisualElement.pickingMode
UnityEngine.UIElements.VisualElement.name
UnityEngine.UIElements.VisualElement.enabledInHierarchy
UnityEngine.UIElements.VisualElement.enabledSelf
UnityEngine.UIElements.VisualElement.visible
UnityEngine.UIElements.VisualElement.generateVisualContent
UnityEngine.UIElements.VisualElement.experimental
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IExperimentalFeatures.animation
UnityEngine.UIElements.VisualElement.hierarchy
UnityEngine.UIElements.VisualElement.cacheAsBitmap
UnityEngine.UIElements.VisualElement.parent
UnityEngine.UIElements.VisualElement.panel
UnityEngine.UIElements.VisualElement.this[int]
UnityEngine.UIElements.VisualElement.childCount
UnityEngine.UIElements.VisualElement.schedule
UnityEngine.UIElements.VisualElement.style
UnityEngine.UIElements.VisualElement.customStyle
UnityEngine.UIElements.VisualElement.resolvedStyle
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.width
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.height
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.maxWidth
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.maxHeight
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.minWidth
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.minHeight
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.flexBasis
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.flexGrow
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.flexShrink
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.flexDirection
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.flexWrap
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.left
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.top
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.right
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.bottom
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.marginLeft
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.marginTop
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.marginRight
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.marginBottom
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.paddingLeft
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.paddingTop
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.paddingRight
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.paddingBottom
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.position
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.alignSelf
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityTextAlign
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityFontStyleAndWeight
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.fontSize
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.whiteSpace
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.color
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.backgroundColor
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderColor
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityFont
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityBackgroundScaleMode
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityBackgroundImageTintColor
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.alignItems
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.alignContent
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.justifyContent
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderLeftColor
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderRightColor
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderTopColor
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderBottomColor
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderLeftWidth
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderRightWidth
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderTopWidth
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderBottomWidth
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderTopLeftRadius
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderTopRightRadius
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderBottomLeftRadius
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderBottomRightRadius
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unitySliceLeft
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unitySliceTop
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unitySliceRight
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unitySliceBottom
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.opacity
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.visibility
UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.display
UnityEngine.UIElements.VisualElement.styleSheets
UnityEngine.UIElements.VisualElement.tooltip
UnityEngine.UIElements.Focusable.Blur()
UnityEngine.UIElements.Focusable.focusable
UnityEngine.UIElements.Focusable.tabIndex
UnityEngine.UIElements.Focusable.delegatesFocus
UnityEngine.UIElements.CallbackEventHandler.RegisterCallback<TEventType>(UnityEngine.UIElements.EventCallback<TEventType>, UnityEngine.UIElements.TrickleDown)
UnityEngine.UIElements.CallbackEventHandler.RegisterCallback<TEventType, TUserArgsType>(UnityEngine.UIElements.EventCallback<TEventType, TUserArgsType>, TUserArgsType, UnityEngine.UIElements.TrickleDown)
UnityEngine.UIElements.CallbackEventHandler.UnregisterCallback<TEventType>(UnityEngine.UIElements.EventCallback<TEventType>, UnityEngine.UIElements.TrickleDown)
UnityEngine.UIElements.CallbackEventHandler.UnregisterCallback<TEventType, TUserArgsType>(UnityEngine.UIElements.EventCallback<TEventType, TUserArgsType>, UnityEngine.UIElements.TrickleDown)
UnityEngine.UIElements.CallbackEventHandler.HandleEvent(UnityEngine.UIElements.EventBase)
UnityEngine.UIElements.CallbackEventHandler.HasTrickleDownHandlers()
UnityEngine.UIElements.CallbackEventHandler.HasBubbleUpHandlers()
object.Equals(object)
object.Equals(object, object)
object.GetHashCode()
object.GetType()
object.MemberwiseClone()
object.ReferenceEquals(object, object)