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    • InsaneScatterbrain
      • AStarPathfinder
      • Calc
      • Color32EqualityComparer
      • EqualityComparer
      • RandomPathWalker
      • TrigMath
    • InsaneScatterbrain.DataStructures
      • Pair<T>
    • InsaneScatterbrain.DelaunatorSharp
      • DelaunatorNoAlloc
    • InsaneScatterbrain.Dependencies
      • DependencyContainer
      • DependencyNotFoundException
      • IDependencyContainer
    • InsaneScatterbrain.Editor.Services
      • Assets
    • InsaneScatterbrain.Editor.Updates
      • UpdateAction
      • Updater
    • InsaneScatterbrain.Extensions
      • ColorExtensions
      • ExceptionExtensions
      • FieldInfoExtensions
      • HashSetExtensions
      • IntExtensions
      • ListExtensions
      • RandomExtensions
      • SortedListExtensions
      • StackExtensions
      • Texture2DDrawingExtensions
      • Texture2DExtensions
      • TypeExtensions
      • Vector2Extensions
      • Vector2IntExtensions
      • Vector3Extensions
      • Vector3IntExtensions
    • InsaneScatterbrain.MapGraph
      • AStarPathsNode
      • AddFloatToVector2Node
      • AddFloatToVector3Node
      • AddFloatsNode
      • AddIntToVector2IntNode
      • AddIntToVector3IntNode
      • AddIntsNode
      • AddRandomEdgesNode
      • AddVector2IntsNode
      • AddVector2sNode
      • AddVector3IntsNode
      • AddVector3sNode
      • ApplyMaskNode
      • Area
      • AreaExtractor
      • AreaGraph
      • AreaGraphBuilder
      • AreaGraphEdge
      • AreaGraphEdgePool
      • AreaGraphPool
      • AreaPool
      • AreasCentroidPointsNode
      • AreasSpecialBorderPointsNode
      • AreasToPointsNode
      • BasicMathOperationNode<T>
      • BasicMathOperationNode<T1, T2, TOut>
      • BspLeafCenterPointsNode
      • BspNode
      • BspNodePool
      • BspTree
      • BspTreePool
      • CellularAutomataSmoothingNewNode
      • CellularAutomataSmoothingNode
      • ChangeTextureSizeNode
      • ClampFloatsNode
      • ClampIntsNode
      • CollectionPool<TCollection, TValue>
      • ConnectAreaGraphCentroidsNode
      • ConnectAreaGraphClosestBorderPointsNode
      • ConnectAreaGraphRandomPointsNode
      • ConnectedPointsToPointsNode
      • ConvertTextureToTilemapNode
      • CopyTilemapDataNode
      • CornerPointsNode
      • CurrentOrEmptyTextureNode
      • DataToTextureNode
      • DictionaryPool<TDictionary, TKey, TValue>
      • DivideFloatsNode
      • DivideIntsNode
      • DivideVector2ByFloatNode
      • DivideVector2IntByIntNode
      • DivideVector2IntsNode
      • DivideVector2sNode
      • DivideVector3ByFloatNode
      • DivideVector3IntByIntNode
      • DivideVector3IntsNode
      • DivideVector3sNode
      • DomainWarpFractalType
      • DomainWarpType
      • DrawAreasNode
      • DrawBorderNode
      • DrawCirclesNode
      • DrawConnectionsBiasedRandomWalkNode
      • DrawGridNode
      • DrawManhattanConnectionsNode
      • DrawNoiseThresholdNode
      • DrawOutlineNode
      • DrawPathsNode
      • DrawPointsNode
      • DrawRectsNode
      • DrawShortestPathNode
      • EmptyTextureNode
      • ExtractAreasNode
      • ExtractColorNode
      • ExtractPointsNode
      • ExtractPointsWithNeighboursNode
      • FastNoiseEnum
      • FlipTextureNode
      • FractalType
      • GameObjectsFromTextureFactory
      • GenerateAreaGraphNode
      • GenerateMstAreaGraphNode
      • GenerateRstAreaGraphNode
      • HexagonalGridOffsetType
      • IObjectTypeEntry<T>
      • IObjectTypeSet<TType, TObject>
      • IObjectType<TEntry, TObject>
      • InvertMaskNode
      • LinePathsNode
      • ListPool<TValue>
      • LoadTextureData
      • MapGraphGraph
      • MapGraphTilemapPrefab
      • Mask
      • MaskPool
      • MaxFloatsNode
      • MaxIntsNode
      • MergeAreasNode
      • MergeMasksNode
      • MergePathsNode
      • MergePointPairsNode
      • MergePointsNode
      • MergeTilemapsNode
      • MinFloatsNode
      • MinIntsNode
      • MultiplyFloatsNode
      • MultiplyIntsNode
      • MultiplyVector2ByFloatNode
      • MultiplyVector2IntByIntNode
      • MultiplyVector2IntsNode
      • MultiplyVector2sNode
      • MultiplyVector3ByFloatNode
      • MultiplyVector3IntByIntNode
      • MultiplyVector3IntsNode
      • MultiplyVector3sNode
      • NamedColor
      • NamedColorNode
      • NamedColorSet
      • NoiseNode
      • ObjectTypeEntry<T>
      • ObjectTypeSetScriptableObject<TType, TEntry, TObject>
      • ObjectTypeSet<TType, TEntry, TObject>
      • ObjectType<TEntry, TObject>
      • OpenObjectTypeSet<TType, TEntry, TObject>
      • Outliner
      • PerlinNoiseFillTextureNode
      • PointsToAreasNode
      • PoolInitializer
      • PowerNode
      • PrefabSet
      • PrefabType
      • PrefabTypeEntry
      • RandomBoolNode
      • RandomBspRoomsNode
      • RandomBspTreeNode
      • RandomColorNode
      • RandomExtensions
      • RandomFloatNode
      • RandomIntNode
      • RandomNode<T>
      • RandomNoiseNode
      • RandomPointsNode
      • RandomPointsPerAreaNode
      • RandomRectsNode
      • RandomRngStateNode
      • RandomVector2IntNode
      • RandomVector2Node
      • RandomVector3IntNode
      • RandomVector3Node
      • RandomWalkerNode
      • RandomWalkerPathsNode
      • RandomlyFillTextureNode
      • RandomlyStampTilemapsNode
      • RangeRandomNode<T>
      • RectCenterPointsNode
      • RectsToAreasNode
      • ReplaceColorNode
      • ReplaceGameObjectChildrenNode
      • ResizeTextureNode
      • RotateTextureNode
      • RotationalSymmetry
      • SaveData
      • SaveTextureData
      • ScaleTextureNode
      • ScaleTextureToNode
      • ScaleTextureVector2Node
      • ShiftTextureNode
      • SplitConnectionsManhattanNode
      • SquareRootNode
      • StackPool<T>
      • StampNode
      • SubtractFloatFromVector2Node
      • SubtractFloatFromVector3Node
      • SubtractFloatsNode
      • SubtractIntFromVector2IntNode
      • SubtractIntFromVector3IntNode
      • SubtractIntsNode
      • SubtractMaskNode
      • SubtractVector2IntsNode
      • SubtractVector2sNode
      • SubtractVector3IntsNode
      • SubtractVector3sNode
      • TextureData
      • TextureData.Color32ArrayFacade
      • TextureDataDrawingExtensions
      • TextureDataExtensions
      • TextureDataPool
      • TextureSizeNode
      • TextureToChildGameObjectsNode
      • TextureToDataNode
      • TextureToGameObjectsNode
      • TextureToMaskNode
      • TextureToNoiseDataNode
      • TextureToTilemapNode
      • TileType
      • TileTypeEntry
      • TilemapData
      • TilemapDataPool
      • TilemapSet
      • TilemapToDataNode
      • TilemapToTextureNode
      • TilemapType
      • TilemapTypeEntry
      • Tileset
      • TransparentColorNode
      • Vector2IntComparer
      • Vector2IntFromFloats
      • Vector2IntFromInts
      • Vector2IntToInts
      • Vector2IntToVector2
      • Vector3IntComparer
      • WaveformFunctionCollapseNode
    • InsaneScatterbrain.MapGraph.Editor
      • AStarPathsNodeView
      • AboutWindow
      • AddRandomEdgesNodeView
      • ApplyMaskNodeView
      • AreaSpecialPointsNodeView
      • CellularAutomataSmoothingNodeNewView
      • CellularAutomataSmoothingNodeView
      • CellularDistanceFunctionConstantNodeView
      • CellularReturnTypeConstantNodeView
      • ChangeTextureSizeNodeView
      • ConnectionsNodeView
      • CornerPointsNodeView
      • DataSetListBase<T>
      • DataSetList<T>
      • DomainWarpFractalTypeNodeView
      • DomainWarpTypeConstantNodeView
      • DrawAreasNodeView
      • DrawBorderNodeView
      • DrawCirclesNodeView
      • DrawConnectionsBiasedRandomWalkNodeView
      • DrawGridNodeView
      • DrawManhattanConnectionsNodeView
      • DrawNoiseThresholdNodeView
      • DrawOutlineNodeView
      • DrawPathsNodeView
      • DrawPointsNodeView
      • DrawRectsNodeView
      • DrawShortestPathConnectionsNodeView
      • EmptyTextureNodeView
      • EnumConstantNodeView<T>
      • ExtractAreasNodeView
      • ExtractColorNodeView
      • ExtractPointsNodeView
      • ExtractPointsWithNeighboursNodeView
      • FlipTextureNodeView
      • FractalTypeNodeView
      • GenerateAreaGraphNodeView
      • GenerateMstAreaGraphNodeView
      • GenerateRstAreaGraphNodeView
      • Initializer
      • InputParametersList
      • InvertMaskNodeView
      • LinePathsNodeView
      • ListBase
      • MapGraphAsset
      • MapGraphAssetUpdater
      • MapGraphCreateMenu
      • MapGraphEditor
      • MapGraphEditorInfo
      • MapGraphEditorSettingsWindow
      • MapGraphEditorSettingsWindowInitializer
      • MapGraphInitializer
      • MapGraphUpdater
      • MergeAreasNodeView
      • NamedColorNodeView
      • NamedColorSetEditor
      • NamedColorSetList
      • NewUpdatesWindow
      • NoiseNodeView
      • NoiseTypeNodeView
      • ObjectTypeEntryList<TType, TEntry, TObject>
      • ObjectTypeSetList<TType, TEntry, TObject>
      • OutputParametersList
      • ParametersList
      • PerlinNoiseFillTextureNodeView
      • PrefabSetEditor
      • PrefabTypeEntryList
      • PrefabTypeList
      • ProcessGraphNodeView
      • RandomBspRoomsNodeView
      • RandomBspTreeNodeView
      • RandomPointsNodeView
      • RandomPointsPerAreaNodeView
      • RandomRectsNodeView
      • RandomWalkerNodeView
      • RandomWalkerPathsNodeView
      • RandomlyFillTextureNodeView
      • RandomlyStampTilemapsNodeView
      • ReplaceColorNodeView
      • ResizeTextureNodeView
      • RotateTextureNodeView
      • RotationType3dConstantNodeView
      • RotationalSymmetryNodeView
      • ScaleTextureNodeView
      • ScaleTextureToNodeView
      • ScaleTextureVector2NodeView
      • ScriptGraphAssetUpdater
      • ScriptNodeViewExtensions
      • ShiftTextureNodeView
      • StampNodeView
      • TextureConstantNodeView
      • TextureToMaskNodeView
      • TileTypeEntryList
      • TileTypeList
      • TilemapConstantNodeView
      • TilemapPrefabEditor
      • TilemapSetConstantNodeView
      • TilemapSetEditor
      • TilemapToTextureNodeView
      • TilemapTypeEntryList
      • TilemapTypeList
      • TilesetConstantNodeView
      • TilesetEditor
      • TransparentColorNodeView
      • UpdateAction_1_10
      • UpdateAction_1_14
      • UpdateAction_1_15
      • UpdateAction_1_2
      • UpdateAction_1_26_1
      • UpdateAction_1_30
      • UpdateChecker
      • WaveformFunctionCollapseNodeView
    • InsaneScatterbrain.Pooling
      • IPool
      • PoolManager
      • Pool<T>
    • InsaneScatterbrain.RandomNumberGeneration
      • Rng
      • RngState
    • InsaneScatterbrain.ScriptGraph
      • BoolParameterField
      • BoundsIntParameterField
      • BoundsParameterField
      • Color32ParameterField
      • ComponentDependency
      • ConstantNode
      • ConsumerNode
      • CopyData
      • CopyPaste
      • DataDependency
      • DataSetItem
      • DataSetScriptableObject<TItem>
      • DataSetScriptableObject<TItem, TOpenSet>
      • DataSet<T>
      • ExecutionGraph
      • ExecutionGraphBuilder
      • ExplicitInPortTypesAttribute
      • ExplicitOutPortTypesAttribute
      • ExplicitPortTypesAttribute
      • FloatParameterField
      • GroupNode
      • IConsumerNode
      • IDataSet
      • IDataSetItem
      • IDataSet<T>
      • IInstanceProvider
      • INode
      • IOpenDataSet<T>
      • IParameterField
      • IPool
      • IPoolInitializer
      • IPreparable
      • IPreviewBehaviour
      • IProcessorNode
      • IProviderNode
      • IScriptGraphInstanceProvider
      • IScriptNode
      • IdDeduplicator
      • InPort
      • InPortAttribute
      • IncompatiblePortTypeException
      • InputNode
      • IntParameterField
      • NewInstanceProvider
      • NewScriptGraphInstanceProvider
      • NodeEdge
      • ObjectParameterField
      • OpenDataSet<T>
      • OutPort
      • OutPortAttribute
      • OutputNode
      • PairVector2IntParameterField
      • PoolManager
      • PoolManagerInitializer
      • PoolManagerSingleton
      • Pool<T>
      • Pools
      • PortAttribute
      • PortNotFoundException
      • ProcessGraphNode
      • ProcessorNode
      • ProviderNode
      • RectIntParameterField
      • RectParameterField
      • ReferenceNode
      • ReferenceNodeConnection
      • RequiredPortNotConnectedException
      • RngExtensions
      • ScriptGraphComponents
      • ScriptGraphEditorInfo
      • ScriptGraphGraph
      • ScriptGraphInput
      • ScriptGraphInputBool
      • ScriptGraphInputBounds
      • ScriptGraphInputBoundsInt
      • ScriptGraphInputColor32
      • ScriptGraphInputFloat
      • ScriptGraphInputFloatAsInt
      • ScriptGraphInputInt
      • ScriptGraphInputObject
      • ScriptGraphInputRect
      • ScriptGraphInputRectInt
      • ScriptGraphInputString
      • ScriptGraphInputTexture2D
      • ScriptGraphInputTilemap
      • ScriptGraphInputTilemapSet
      • ScriptGraphInputTileset
      • ScriptGraphInputVector2
      • ScriptGraphInputVector2Int
      • ScriptGraphInputVector3
      • ScriptGraphInputVector3Int
      • ScriptGraphInput<T>
      • ScriptGraphMonoBehaviour
      • ScriptGraphParameter
      • ScriptGraphParameters
      • ScriptGraphPool
      • ScriptGraphPoolManager
      • ScriptGraphPoolManagerSingleton
      • ScriptGraphPort
      • ScriptGraphProcessor
      • ScriptGraphRunner
      • ScriptNode
      • ScriptNodeAttribute
      • SeedType
      • StringParameterField
      • Vector2IntParameterField
      • Vector2ParameterField
      • Vector3IntParameterField
      • Vector3ParameterField
    • InsaneScatterbrain.ScriptGraph.Editor
      • BoolConstantNodeView
      • BoolPortConstantFieldFactory
      • BoundsConstantNodeView
      • BoundsIntConstantNodeView
      • CellularDistanceFunctionPortConstantFieldFactory
      • CellularReturnTypePortConstantFieldFactory
      • ColorConstantNodeView
      • ColorPortConstantFieldFactory
      • ComponentDependencyListFactory
      • ConstantNodeView
      • ConstantNodeViewAttribute
      • DataDependencyListFactory
      • DomainWarpFractalTypePortConstantFieldFactory
      • DomainWarpTypePortConstantFieldFactory
      • FloatConstantNodeView
      • FloatPortConstantFieldFactory
      • FractalTypePortConstantFieldFactory
      • GroupNodeView
      • IPortConstantFieldFactory
      • InputNodeView
      • IntConstantNodeView
      • IntPortConstantFieldFactory
      • NodeDuplicator
      • NodeFactory
      • NoiseTypePortConstantFieldFactory
      • ObjectConstantNodeView
      • ObjectPortConstantFieldFactory
      • OutPortEdgeConnectListener
      • OutputNodeView
      • OutputParameterResultFormatter
      • OutputParameterResultWindow
      • RandomBspRoomsPreviewBehaviour
      • RectConstantNodeView
      • RectIntConstantNodeView
      • RotationType3dPortConstantFieldFactory
      • RotationalSymmetryPortConstantFieldFactory
      • ScriptGraphContextMenu
      • ScriptGraphDebugger
      • ScriptGraphDependencyInstaller
      • ScriptGraphEditor
      • ScriptGraphInitializer
      • ScriptGraphInputEditor
      • ScriptGraphRunnerEditor
      • ScriptGraphSearchBar
      • ScriptGraphValidator
      • ScriptGraphView
      • ScriptGraphViewSelection
      • ScriptGraphViewWindow
      • ScriptNodeView
      • ScriptNodeViewAttribute
      • ScriptNodeViewFactory
      • ScriptNodeViewTypesRegistry
      • StringConstantNodeView
      • StringPortConstantFieldFactory
      • TexturePortConstantFieldFactory
      • TilemapPortConstantFieldFactory
      • TilemapSetPortConstantFieldFactory
      • TilesetPortConstantFieldFactory
      • Urls
      • Vector2ConstantNodeView
      • Vector2IntConstantNodeView
      • Vector2IntPortConstantFieldFactory
      • Vector2PortConstantFieldFactory
      • Vector3ConstantNodeView
      • Vector3IntConstantNodeView
      • Vector3IntPortConstantFieldFactory
      • Vector3PortConstantFieldFactory
    • InsaneScatterbrain.ScriptGraph.Editor.NodeSearch
      • ConstantEntryRegistry
      • DefaultEntryRegistry
      • EntryData
      • EntryFactory
      • GraphEntryRegistry
      • IEntryRegistry
      • ISearchFilter
      • InputParametersEntryRegistry
      • NodeSearchWindow
      • NodeType
      • OutputParametersEntryRegistry
      • ParametersEntryRegistry
      • PortFilter
      • SearchTreeBuilder
    • InsaneScatterbrain.Serialization
      • ArraySerializer<T>
      • BoundsIntSerializer
      • BoundsSerializer
      • DataBag
      • DefaultArraySerializer
      • IDeserializer
      • ISerializer
      • RectIntSerializer
      • RectSerializer
      • Serializer
      • Vector2IntSerializer
      • Vector3IntSerializer
    • InsaneScatterbrain.Services
      • Disposer
      • Rng
      • Texture2DFactory
      • Types
    • InsaneScatterbrain.Threading
      • IMainThreadCommand
      • IMainThreadCommandHandler
      • IMainThreadCoroutineCommand
      • IMainThreadCoroutineCommandHandler
      • MainThread
      • MainThreadCommand
      • MainThreadCommandHandler
      • MainThreadCoroutine
      • MainThreadCoroutineCommand
      • MainThreadCoroutineCommandHandler
      • MainThreadUpdater
    • InsaneScatterbrain.Versioning
      • IVersioned
      • SerializedVersion
      • VersionedMonoBehaviour
      • VersionedScriptableObject

    Class NamedColorNodeView

    Inheritance
    object
    CallbackEventHandler
    Focusable
    VisualElement
    GraphElement
    Node
    ScriptNodeView
    NamedColorNodeView
    Implements
    IEventHandler
    ITransform
    ITransitionAnimations
    IExperimentalFeatures
    IVisualElementScheduler
    IResolvedStyle
    ISelectable
    Inherited Members
    ScriptNodeView.Node
    ScriptNodeView.Graph
    ScriptNodeView.GraphView
    ScriptNodeView.Inputs
    ScriptNodeView.Outputs
    ScriptNodeView.IsNoteReadOnly
    ScriptNodeView.Icon
    ScriptNodeView.OnDispose
    ScriptNodeView.AddIcon()
    ScriptNodeView.InitializeTitle()
    ScriptNodeView.ShowNote()
    ScriptNodeView.HideNote()
    ScriptNodeView.Refresh()
    ScriptNodeView.AddInPort(InPort)
    ScriptNodeView.AddOutPort(OutPort)
    ScriptNodeView.RemoveInPort(InPort)
    ScriptNodeView.RemoveOutPort(OutPort)
    ScriptNodeView.MoveInPort(InPort, int)
    ScriptNodeView.MoveOutPort(OutPort, int)
    ScriptNodeView.RenameInPort(InPort, string, string)
    ScriptNodeView.RenameOutPort(OutPort, string, string)
    ScriptNodeView.Dispose()
    Node.m_CollapseButton
    Node.m_ButtonContainer
    Node.RefreshExpandedState()
    Node.GetPosition()
    Node.SetPosition(Rect)
    Node.OnPortRemoved(Port)
    Node.InstantiatePort(Orientation, Direction, Port.Capacity, Type)
    Node.RefreshPorts()
    Node.ToggleCollapse()
    Node.UseDefaultStyling()
    Node.BuildContextualMenu(ContextualMenuPopulateEvent)
    Node.mainContainer
    Node.titleContainer
    Node.inputContainer
    Node.outputContainer
    Node.titleButtonContainer
    Node.topContainer
    Node.extensionContainer
    Node.expanded
    Node.title
    GraphElement.ResetLayer()
    GraphElement.OnCustomStyleResolved(ICustomStyle)
    GraphElement.IsSelectable()
    GraphElement.IsMovable()
    GraphElement.IsResizable()
    GraphElement.IsDroppable()
    GraphElement.IsAscendable()
    GraphElement.IsRenamable()
    GraphElement.GetGlobalCenter()
    GraphElement.UpdatePresenterPosition()
    GraphElement.OnSelected()
    GraphElement.OnUnselected()
    GraphElement.HitTest(Vector2)
    GraphElement.Select(VisualElement, bool)
    GraphElement.Unselect(VisualElement)
    GraphElement.IsSelected(VisualElement)
    GraphElement.elementTypeColor
    GraphElement.layer
    GraphElement.capabilities
    GraphElement.selected
    VisualElement.disabledUssClassName
    VisualElement.ExecuteDefaultAction(EventBase)
    VisualElement.Focus()
    VisualElement.SendEvent(EventBase)
    VisualElement.SetEnabledFromHierarchy(bool)
    VisualElement.SetEnabled(bool)
    VisualElement.MarkDirtyRepaint()
    VisualElement.ContainsPoint(Vector2)
    VisualElement.Overlaps(Rect)
    VisualElement.DoMeasure(float, VisualElement.MeasureMode, float, VisualElement.MeasureMode)
    VisualElement.ToString()
    VisualElement.GetClasses()
    VisualElement.ClearClassList()
    VisualElement.AddToClassList(string)
    VisualElement.RemoveFromClassList(string)
    VisualElement.ToggleInClassList(string)
    VisualElement.EnableInClassList(string, bool)
    VisualElement.ClassListContains(string)
    VisualElement.FindAncestorUserData()
    VisualElement.Add(VisualElement)
    VisualElement.Insert(int, VisualElement)
    VisualElement.Remove(VisualElement)
    VisualElement.RemoveAt(int)
    VisualElement.Clear()
    VisualElement.ElementAt(int)
    VisualElement.IndexOf(VisualElement)
    VisualElement.Children()
    VisualElement.Sort(Comparison<VisualElement>)
    VisualElement.BringToFront()
    VisualElement.SendToBack()
    VisualElement.PlaceBehind(VisualElement)
    VisualElement.PlaceInFront(VisualElement)
    VisualElement.RemoveFromHierarchy()
    VisualElement.GetFirstOfType<T>()
    VisualElement.GetFirstAncestorOfType<T>()
    VisualElement.Contains(VisualElement)
    VisualElement.FindCommonAncestor(VisualElement)
    VisualElement.viewDataKey
    VisualElement.userData
    VisualElement.canGrabFocus
    VisualElement.focusController
    VisualElement.usageHints
    VisualElement.transform
    VisualElement.layout
    VisualElement.contentRect
    VisualElement.paddingRect
    VisualElement.worldBound
    VisualElement.localBound
    VisualElement.worldTransform
    VisualElement.pickingMode
    VisualElement.name
    VisualElement.enabledInHierarchy
    VisualElement.enabledSelf
    VisualElement.visible
    VisualElement.generateVisualContent
    VisualElement.experimental
    VisualElement.hierarchy
    VisualElement.cacheAsBitmap
    VisualElement.parent
    VisualElement.panel
    VisualElement.contentContainer
    VisualElement.this[int]
    VisualElement.childCount
    VisualElement.schedule
    VisualElement.style
    VisualElement.customStyle
    VisualElement.resolvedStyle
    VisualElement.styleSheets
    VisualElement.tooltip
    Focusable.Blur()
    Focusable.focusable
    Focusable.tabIndex
    Focusable.delegatesFocus
    CallbackEventHandler.RegisterCallback<TEventType>(EventCallback<TEventType>, TrickleDown)
    CallbackEventHandler.RegisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TUserArgsType, TrickleDown)
    CallbackEventHandler.UnregisterCallback<TEventType>(EventCallback<TEventType>, TrickleDown)
    CallbackEventHandler.UnregisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TrickleDown)
    CallbackEventHandler.HandleEvent(EventBase)
    CallbackEventHandler.HasTrickleDownHandlers()
    CallbackEventHandler.HasBubbleUpHandlers()
    CallbackEventHandler.ExecuteDefaultActionAtTarget(EventBase)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: InsaneScatterbrain.MapGraph.Editor
    Syntax
    [ScriptNodeView(typeof(NamedColorNode))]
    public class NamedColorNodeView : ScriptNodeView, IEventHandler, ITransform, ITransitionAnimations, IExperimentalFeatures, IVisualElementScheduler, IResolvedStyle, ISelectable

    Constructors

    NamedColorNodeView(NamedColorNode, ScriptGraphView)

    Declaration
    public NamedColorNodeView(NamedColorNode node, ScriptGraphView graphView)
    Parameters
    Type Name Description
    NamedColorNode node
    ScriptGraphView graphView

    Methods

    Initialize()

    Initializes the node view.

    Declaration
    public override void Initialize()
    Overrides
    ScriptNodeView.Initialize()

    Implements

    UnityEngine.UIElements.IEventHandler
    UnityEngine.UIElements.ITransform
    UnityEngine.UIElements.Experimental.ITransitionAnimations
    UnityEngine.UIElements.IExperimentalFeatures
    UnityEngine.UIElements.IVisualElementScheduler
    UnityEngine.UIElements.IResolvedStyle
    UnityEditor.Experimental.GraphView.ISelectable

    Extension Methods

    ScriptNodeViewExtensions.AddPreviewImage(ScriptNodeView)
    ScriptNodeViewExtensions.AddPreviewImage(ScriptNodeView, out VisualElement)
    ScriptNodeViewExtensions.AddPreviewImage<TNode>(ScriptNodeView, Func<TNode, Texture2D>)
    ScriptNodeViewExtensions.AddPreview<TNode>(ScriptNodeView, Func<TNode, Texture2D>)
    ScriptNodeViewExtensions.RegisterUpdateImage<TNode>(ScriptNodeView, IScriptNode, Image, Func<TNode, Texture2D>)
    ScriptNodeViewExtensions.UnregisterUpdateImage(ScriptNodeView, Action<ProcessorNode>)
    ScriptNodeViewExtensions.UpdatePreviewImage(ScriptNodeView, Image, Texture2D)
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