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    • InsaneScatterbrain
      • AStarPathfinder
      • Calc
      • Color32EqualityComparer
      • EqualityComparer
      • RandomPathWalker
      • TrigMath
    • InsaneScatterbrain.DataStructures
      • Pair<T>
    • InsaneScatterbrain.DelaunatorSharp
      • DelaunatorNoAlloc
    • InsaneScatterbrain.Dependencies
      • DependencyContainer
      • DependencyNotFoundException
      • IDependencyContainer
    • InsaneScatterbrain.Editor.Services
      • Assets
    • InsaneScatterbrain.Editor.Updates
      • UpdateAction
      • Updater
    • InsaneScatterbrain.Extensions
      • ColorExtensions
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      • Vector3Extensions
      • Vector3IntExtensions
    • InsaneScatterbrain.MapGraph
      • AddFloatsNode
      • AddFloatToVector2Node
      • AddFloatToVector3Node
      • AddIntsNode
      • AddIntToVector2IntNode
      • AddIntToVector3IntNode
      • AddRandomEdgesNode
      • AddVector2IntsNode
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      • ApplyMaskNode
      • Area
      • AreaExtractor
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      • AreaGraphBuilder
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      • AreaPool
      • AreasCentroidPointsNode
      • AreasSpecialBorderPointsNode
      • AreasToPointsNode
      • AStarPathsNode
      • BasicMathOperationNode<T>
      • BasicMathOperationNode<T1, T2, TOut>
      • BspLeafCenterPointsNode
      • BspNode
      • BspNodePool
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      • CellularAutomataSmoothingNewNode
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      • ChangeTextureSizeNode
      • ClampFloatsNode
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      • CollectionPool<TCollection, TValue>
      • ConnectAreaGraphCentroidsNode
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      • ConnectedPointsToPointsNode
      • ConvertTextureToTilemapNode
      • CopyTilemapDataNode
      • CornerPointsNode
      • CurrentOrEmptyTextureNode
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      • DictionaryPool<TDictionary, TKey, TValue>
      • DivideFloatsNode
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      • DivideVector2sNode
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      • DomainWarpFractalType
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      • FastNoiseEnum
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      • GenerateAreaGraphNode
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      • GenerateRstAreaGraphNode
      • HexagonalGridOffsetType
      • InvertMaskNode
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      • MapGraphTilemapPrefab
      • Mask
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      • NamedColor
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      • Outliner
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      • TextureData
      • TextureData.Color32ArrayFacade
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      • TextureDataPool
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      • TilemapData
      • TilemapDataPool
      • TilemapSet
      • TilemapToDataNode
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      • TilemapType
      • TilemapTypeEntry
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      • TransparentColorNode
      • Vector2IntComparer
      • Vector2IntFromFloats
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      • WaveformFunctionCollapseNode
    • InsaneScatterbrain.MapGraph.Editor
      • AboutWindow
      • AddRandomEdgesNodeView
      • ApplyMaskNodeView
      • AreaSpecialPointsNodeView
      • AStarPathsNodeView
      • CellularAutomataSmoothingNodeNewView
      • CellularAutomataSmoothingNodeView
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      • ChangeTextureSizeNodeView
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      • DataSetList<T>
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      • DomainWarpFractalTypeNodeView
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      • DrawAreasNodeView
      • DrawBorderNodeView
      • DrawCirclesNodeView
      • DrawConnectionsBiasedRandomWalkNodeView
      • DrawGridNodeView
      • DrawManhattanConnectionsNodeView
      • DrawNoiseThresholdNodeView
      • DrawOutlineNodeView
      • DrawPathsNodeView
      • DrawPointsNodeView
      • DrawRectsNodeView
      • DrawShortestPathConnectionsNodeView
      • EmptyTextureNodeView
      • EnumConstantNodeView<T>
      • ExtractAreasNodeView
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      • GenerateMstAreaGraphNodeView
      • GenerateRstAreaGraphNodeView
      • Initializer
      • InputParametersList
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      • ListBase
      • MapGraphAsset
      • MapGraphAssetUpdater
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      • MapGraphEditorSettingsWindow
      • MapGraphEditorSettingsWindowInitializer
      • MapGraphInitializer
      • MapGraphUpdater
      • MergeAreasNodeView
      • NamedColorNodeView
      • NamedColorSetEditor
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      • NewUpdatesWindow
      • NoiseNodeView
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      • ObjectTypeEntryList<TType, TEntry, TObject>
      • ObjectTypeSetList<TType, TEntry, TObject>
      • OutputParametersList
      • ParametersList
      • PerlinNoiseFillTextureNodeView
      • PrefabSetEditor
      • PrefabTypeEntryList
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      • ProcessGraphNodeView
      • RandomBspRoomsNodeView
      • RandomBspTreeNodeView
      • RandomlyFillTextureNodeView
      • RandomlyStampTilemapsNodeView
      • RandomPointsNodeView
      • RandomPointsPerAreaNodeView
      • RandomRectsNodeView
      • RandomWalkerNodeView
      • RandomWalkerPathsNodeView
      • ReplaceColorNodeView
      • ResizeTextureNodeView
      • RotateTextureNodeView
      • RotationalSymmetryNodeView
      • RotationType3dConstantNodeView
      • ScaleTextureNodeView
      • ScaleTextureToNodeView
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      • ScriptGraphAssetUpdater
      • ScriptNodeViewExtensions
      • ShiftTextureNodeView
      • StampNodeView
      • TextureConstantNodeView
      • TextureToMaskNodeView
      • TilemapConstantNodeView
      • TilemapPrefabEditor
      • TilemapSetConstantNodeView
      • TilemapSetEditor
      • TilemapToTextureNodeView
      • TilemapTypeEntryList
      • TilemapTypeList
      • TilesetConstantNodeView
      • TilesetEditor
      • TileTypeEntryList
      • TileTypeList
      • TransparentColorNodeView
      • UpdateAction_1_10
      • UpdateAction_1_14
      • UpdateAction_1_15
      • UpdateAction_1_2
      • UpdateAction_1_26_1
      • UpdateChecker
      • WaveformFunctionCollapseNodeView
    • InsaneScatterbrain.Pooling
      • IPool
      • Pool<T>
      • PoolManager
    • InsaneScatterbrain.RandomNumberGeneration
      • Rng
      • RngState
    • InsaneScatterbrain.ScriptGraph
      • BoolParameterField
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      • ComponentDependency
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      • DataSetItem
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      • DataSetScriptableObject<TItem>
      • ExecutionGraph
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      • ExplicitInPortTypesAttribute
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      • RngExtensions
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      • ScriptGraphInput<T>
      • ScriptGraphInputBool
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      • ScriptGraphInputBoundsInt
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      • ScriptGraphInputFloatAsInt
      • ScriptGraphInputInt
      • ScriptGraphInputObject
      • ScriptGraphInputRect
      • ScriptGraphInputRectInt
      • ScriptGraphInputString
      • ScriptGraphInputTexture2D
      • ScriptGraphInputTilemap
      • ScriptGraphInputTilemapSet
      • ScriptGraphInputTileset
      • ScriptGraphInputVector2
      • ScriptGraphInputVector2Int
      • ScriptGraphInputVector3
      • ScriptGraphInputVector3Int
      • ScriptGraphMonoBehaviour
      • ScriptGraphParameter
      • ScriptGraphParameters
      • ScriptGraphPool
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      • ScriptNode
      • ScriptNodeAttribute
      • SeedType
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    • InsaneScatterbrain.ScriptGraph.Editor
      • BoolConstantNodeView
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      • ScriptNodeViewTypesRegistry
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      • Vector3IntConstantNodeView
    • InsaneScatterbrain.ScriptGraph.Editor.NodeSearch
      • ConstantEntryRegistry
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    • InsaneScatterbrain.Serialization
      • ArraySerializer<T>
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      • IMainThreadCommand
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    • InsaneScatterbrain.Versioning
      • IVersioned
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    Class TilemapData

    Contains tilemap data. This is used to be able to manipulate tilemap data without requiring access to the Unity API, which is not possible on any thread that is not the main thread.

    Inheritance
    object
    TilemapData
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: InsaneScatterbrain.MapGraph
    Syntax
    public class TilemapData

    Properties

    Bounds

    Gets the tilemap's bounds.

    Declaration
    public RectInt Bounds { get; }
    Property Value
    Type Description
    UnityEngine.RectInt

    HexagonalGridOffsetType

    Declaration
    public HexagonalGridOffsetType HexagonalGridOffsetType { get; set; }
    Property Value
    Type Description
    HexagonalGridOffsetType

    Tiles

    Gets the tiles in the tilemap indexed by position.

    Declaration
    public IReadOnlyDictionary<Vector2Int, TileBase> Tiles { get; }
    Property Value
    Type Description
    System.Collections.Generic.IReadOnlyDictionary<TKey, TValue><UnityEngine.Vector2Int, UnityEngine.Tilemaps.TileBase>

    Methods

    CreateFromTilemap(Tilemap)

    Declaration
    public static TilemapData CreateFromTilemap(Tilemap tilemap)
    Parameters
    Type Name Description
    UnityEngine.Tilemaps.Tilemap tilemap
    Returns
    Type Description
    TilemapData

    GetOffsetAdjustedBounds(Vector2Int)

    Gets the bounds based on where it would be placed on a grid. The bounds will differ when it concerns a hexagonal grid for which the shape must be maintained, as some tiles might need to be shifted over.

    This method assumes that target coordinates refer to those on a grid with an odd row offset.

    Declaration
    public RectInt GetOffsetAdjustedBounds(Vector2Int targetCoords)
    Parameters
    Type Name Description
    UnityEngine.Vector2Int targetCoords

    The target coordinates.

    Returns
    Type Description
    UnityEngine.RectInt

    The adjusted bounds.

    Reset()

    Declaration
    public void Reset()

    SetTile(Vector2Int, TileBase)

    Set tile at given position.

    Declaration
    public void SetTile(Vector2Int position, TileBase tile)
    Parameters
    Type Name Description
    UnityEngine.Vector2Int position

    The position.

    UnityEngine.Tilemaps.TileBase tile

    The tile.

    SetTilesBlock(RectInt, TileBase[])

    Set a block of tile map data.

    Declaration
    public void SetTilesBlock(RectInt targetBounds, TileBase[] block)
    Parameters
    Type Name Description
    UnityEngine.RectInt targetBounds

    The bounds.

    UnityEngine.Tilemaps.TileBase[] block

    The block of tile to fill the bounds with.

    SetTilesBlock(Vector2Int, TilemapData, ref List<Vector2Int>)

    Pastes the content of the given tilemap onto this one, starting at the given coordinates.

    Declaration
    public void SetTilesBlock(Vector2Int coords, TilemapData tilemap, ref List<Vector2Int> placements)
    Parameters
    Type Name Description
    UnityEngine.Vector2Int coords

    The coordinates to place the tilemap on.

    TilemapData tilemap

    The tilemap to place on.

    System.Collections.Generic.List<T><UnityEngine.Vector2Int> placements

    The positions of tiles placed.

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