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    • InsaneScatterbrain
      • AStarPathfinder
      • Calc
      • Color32EqualityComparer
      • EqualityComparer
      • RandomPathWalker
      • TrigMath
    • InsaneScatterbrain.DataStructures
      • Pair<T>
    • InsaneScatterbrain.DelaunatorSharp
      • DelaunatorNoAlloc
    • InsaneScatterbrain.Dependencies
      • DependencyContainer
      • DependencyNotFoundException
      • IDependencyContainer
    • InsaneScatterbrain.Editor.Services
      • Assets
    • InsaneScatterbrain.Editor.Updates
      • UpdateAction
      • Updater
    • InsaneScatterbrain.Extensions
      • ColorExtensions
      • ExceptionExtensions
      • FieldInfoExtensions
      • HashSetExtensions
      • IntExtensions
      • ListExtensions
      • RandomExtensions
      • SortedListExtensions
      • StackExtensions
      • Texture2DDrawingExtensions
      • Texture2DExtensions
      • TypeExtensions
      • Vector2Extensions
      • Vector2IntExtensions
      • Vector3Extensions
      • Vector3IntExtensions
    • InsaneScatterbrain.MapGraph
      • AddFloatsNode
      • AddFloatToVector2Node
      • AddFloatToVector3Node
      • AddIntsNode
      • AddIntToVector2IntNode
      • AddIntToVector3IntNode
      • AddRandomEdgesNode
      • AddVector2IntsNode
      • AddVector2sNode
      • AddVector3IntsNode
      • AddVector3sNode
      • ApplyMaskNode
      • Area
      • AreaExtractor
      • AreaGraph
      • AreaGraphBuilder
      • AreaGraphEdge
      • AreaGraphEdgePool
      • AreaGraphPool
      • AreaPool
      • AreasCentroidPointsNode
      • AreasSpecialBorderPointsNode
      • AreasToPointsNode
      • AStarPathsNode
      • BasicMathOperationNode<T>
      • BasicMathOperationNode<T1, T2, TOut>
      • BspLeafCenterPointsNode
      • BspNode
      • BspNodePool
      • BspTree
      • BspTreePool
      • CellularAutomataSmoothingNewNode
      • CellularAutomataSmoothingNode
      • ChangeTextureSizeNode
      • ClampFloatsNode
      • ClampIntsNode
      • CollectionPool<TCollection, TValue>
      • ConnectAreaGraphCentroidsNode
      • ConnectAreaGraphClosestBorderPointsNode
      • ConnectAreaGraphRandomPointsNode
      • ConnectedPointsToPointsNode
      • ConvertTextureToTilemapNode
      • CopyTilemapDataNode
      • CornerPointsNode
      • CurrentOrEmptyTextureNode
      • DataToTextureNode
      • DictionaryPool<TDictionary, TKey, TValue>
      • DivideFloatsNode
      • DivideIntsNode
      • DivideVector2ByFloatNode
      • DivideVector2IntByIntNode
      • DivideVector2IntsNode
      • DivideVector2sNode
      • DivideVector3ByFloatNode
      • DivideVector3IntByIntNode
      • DivideVector3IntsNode
      • DivideVector3sNode
      • DomainWarpFractalType
      • DomainWarpType
      • DrawAreasNode
      • DrawBorderNode
      • DrawCirclesNode
      • DrawConnectionsBiasedRandomWalkNode
      • DrawGridNode
      • DrawManhattanConnectionsNode
      • DrawNoiseThresholdNode
      • DrawOutlineNode
      • DrawPathsNode
      • DrawPointsNode
      • DrawRectsNode
      • DrawShortestPathNode
      • EmptyTextureNode
      • ExtractAreasNode
      • ExtractColorNode
      • ExtractPointsNode
      • ExtractPointsWithNeighboursNode
      • FastNoiseEnum
      • FlipTextureNode
      • FractalType
      • GameObjectsFromTextureFactory
      • GenerateAreaGraphNode
      • GenerateMstAreaGraphNode
      • GenerateRstAreaGraphNode
      • HexagonalGridOffsetType
      • InvertMaskNode
      • IObjectType<TEntry, TObject>
      • IObjectTypeEntry<T>
      • IObjectTypeSet<TType, TObject>
      • LinePathsNode
      • ListPool<TValue>
      • LoadTextureData
      • MapGraphGraph
      • MapGraphTilemapPrefab
      • Mask
      • MaskPool
      • MaxFloatsNode
      • MaxIntsNode
      • MergeAreasNode
      • MergeMasksNode
      • MergePathsNode
      • MergePointPairsNode
      • MergePointsNode
      • MergeTilemapsNode
      • MinFloatsNode
      • MinIntsNode
      • MultiplyFloatsNode
      • MultiplyIntsNode
      • MultiplyVector2ByFloatNode
      • MultiplyVector2IntByIntNode
      • MultiplyVector2IntsNode
      • MultiplyVector2sNode
      • MultiplyVector3ByFloatNode
      • MultiplyVector3IntByIntNode
      • MultiplyVector3IntsNode
      • MultiplyVector3sNode
      • NamedColor
      • NamedColorNode
      • NamedColorSet
      • NoiseNode
      • ObjectType<TEntry, TObject>
      • ObjectTypeEntry<T>
      • ObjectTypeSet<TType, TEntry, TObject>
      • ObjectTypeSetScriptableObject<TType, TEntry, TObject>
      • OpenObjectTypeSet<TType, TEntry, TObject>
      • Outliner
      • PerlinNoiseFillTextureNode
      • PointsToAreasNode
      • PoolInitializer
      • PowerNode
      • PrefabSet
      • PrefabType
      • PrefabTypeEntry
      • RandomBoolNode
      • RandomBspRoomsNode
      • RandomBspTreeNode
      • RandomColorNode
      • RandomExtensions
      • RandomFloatNode
      • RandomIntNode
      • RandomlyFillTextureNode
      • RandomlyStampTilemapsNode
      • RandomNode<T>
      • RandomNoiseNode
      • RandomPointsNode
      • RandomPointsPerAreaNode
      • RandomRectsNode
      • RandomRngStateNode
      • RandomVector2IntNode
      • RandomVector2Node
      • RandomVector3IntNode
      • RandomVector3Node
      • RandomWalkerNode
      • RandomWalkerPathsNode
      • RangeRandomNode<T>
      • RectCenterPointsNode
      • RectsToAreasNode
      • ReplaceColorNode
      • ReplaceGameObjectChildrenNode
      • ResizeTextureNode
      • RotateTextureNode
      • RotationalSymmetry
      • SaveData
      • SaveTextureData
      • ScaleTextureNode
      • ScaleTextureToNode
      • ScaleTextureVector2Node
      • ShiftTextureNode
      • SplitConnectionsManhattanNode
      • SquareRootNode
      • StackPool<T>
      • StampNode
      • SubtractFloatFromVector2Node
      • SubtractFloatFromVector3Node
      • SubtractFloatsNode
      • SubtractIntFromVector2IntNode
      • SubtractIntFromVector3IntNode
      • SubtractIntsNode
      • SubtractMaskNode
      • SubtractVector2IntsNode
      • SubtractVector2sNode
      • SubtractVector3IntsNode
      • SubtractVector3sNode
      • TextureData
      • TextureData.Color32ArrayFacade
      • TextureDataDrawingExtensions
      • TextureDataExtensions
      • TextureDataPool
      • TextureSizeNode
      • TextureToChildGameObjectsNode
      • TextureToDataNode
      • TextureToGameObjectsNode
      • TextureToMaskNode
      • TextureToNoiseDataNode
      • TextureToTilemapNode
      • TilemapData
      • TilemapDataPool
      • TilemapSet
      • TilemapToDataNode
      • TilemapToTextureNode
      • TilemapType
      • TilemapTypeEntry
      • Tileset
      • TileType
      • TileTypeEntry
      • TransparentColorNode
      • Vector2IntComparer
      • Vector2IntFromFloats
      • Vector2IntFromInts
      • Vector2IntToInts
      • Vector2IntToVector2
      • Vector3IntComparer
      • WaveformFunctionCollapseNode
    • InsaneScatterbrain.MapGraph.Editor
      • AboutWindow
      • AddRandomEdgesNodeView
      • ApplyMaskNodeView
      • AreaSpecialPointsNodeView
      • AStarPathsNodeView
      • CellularAutomataSmoothingNodeNewView
      • CellularAutomataSmoothingNodeView
      • CellularDistanceFunctionConstantNodeView
      • CellularReturnTypeConstantNodeView
      • ChangeTextureSizeNodeView
      • ConnectionsNodeView
      • CornerPointsNodeView
      • DataSetList<T>
      • DataSetListBase<T>
      • DomainWarpFractalTypeNodeView
      • DomainWarpTypeConstantNodeView
      • DrawAreasNodeView
      • DrawBorderNodeView
      • DrawCirclesNodeView
      • DrawConnectionsBiasedRandomWalkNodeView
      • DrawGridNodeView
      • DrawManhattanConnectionsNodeView
      • DrawNoiseThresholdNodeView
      • DrawOutlineNodeView
      • DrawPathsNodeView
      • DrawPointsNodeView
      • DrawRectsNodeView
      • DrawShortestPathConnectionsNodeView
      • EmptyTextureNodeView
      • EnumConstantNodeView<T>
      • ExtractAreasNodeView
      • ExtractColorNodeView
      • ExtractPointsNodeView
      • ExtractPointsWithNeighboursNodeView
      • FlipTextureNodeView
      • FractalTypeNodeView
      • GenerateAreaGraphNodeView
      • GenerateMstAreaGraphNodeView
      • GenerateRstAreaGraphNodeView
      • Initializer
      • InputParametersList
      • InvertMaskNodeView
      • LinePathsNodeView
      • ListBase
      • MapGraphAsset
      • MapGraphAssetUpdater
      • MapGraphCreateMenu
      • MapGraphEditor
      • MapGraphEditorInfo
      • MapGraphEditorSettingsWindow
      • MapGraphEditorSettingsWindowInitializer
      • MapGraphInitializer
      • MapGraphUpdater
      • MergeAreasNodeView
      • NamedColorNodeView
      • NamedColorSetEditor
      • NamedColorSetList
      • NewUpdatesWindow
      • NoiseNodeView
      • NoiseTypeNodeView
      • ObjectTypeEntryList<TType, TEntry, TObject>
      • ObjectTypeSetList<TType, TEntry, TObject>
      • OutputParametersList
      • ParametersList
      • PerlinNoiseFillTextureNodeView
      • PrefabSetEditor
      • PrefabTypeEntryList
      • PrefabTypeList
      • ProcessGraphNodeView
      • RandomBspRoomsNodeView
      • RandomBspTreeNodeView
      • RandomlyFillTextureNodeView
      • RandomlyStampTilemapsNodeView
      • RandomPointsNodeView
      • RandomPointsPerAreaNodeView
      • RandomRectsNodeView
      • RandomWalkerNodeView
      • RandomWalkerPathsNodeView
      • ReplaceColorNodeView
      • ResizeTextureNodeView
      • RotateTextureNodeView
      • RotationalSymmetryNodeView
      • RotationType3dConstantNodeView
      • ScaleTextureNodeView
      • ScaleTextureToNodeView
      • ScaleTextureVector2NodeView
      • ScriptGraphAssetUpdater
      • ScriptNodeViewExtensions
      • ShiftTextureNodeView
      • StampNodeView
      • TextureConstantNodeView
      • TextureToMaskNodeView
      • TilemapConstantNodeView
      • TilemapPrefabEditor
      • TilemapSetConstantNodeView
      • TilemapSetEditor
      • TilemapToTextureNodeView
      • TilemapTypeEntryList
      • TilemapTypeList
      • TilesetConstantNodeView
      • TilesetEditor
      • TileTypeEntryList
      • TileTypeList
      • TransparentColorNodeView
      • UpdateAction_1_10
      • UpdateAction_1_14
      • UpdateAction_1_15
      • UpdateAction_1_2
      • UpdateAction_1_26_1
      • UpdateChecker
      • WaveformFunctionCollapseNodeView
    • InsaneScatterbrain.Pooling
      • IPool
      • Pool<T>
      • PoolManager
    • InsaneScatterbrain.RandomNumberGeneration
      • Rng
      • RngState
    • InsaneScatterbrain.ScriptGraph
      • BoolParameterField
      • BoundsIntParameterField
      • BoundsParameterField
      • Color32ParameterField
      • ComponentDependency
      • ConstantNode
      • ConsumerNode
      • CopyData
      • CopyPaste
      • DataDependency
      • DataSet<T>
      • DataSetItem
      • DataSetScriptableObject<TItem, TOpenSet>
      • DataSetScriptableObject<TItem>
      • ExecutionGraph
      • ExecutionGraphBuilder
      • ExplicitInPortTypesAttribute
      • ExplicitOutPortTypesAttribute
      • ExplicitPortTypesAttribute
      • FloatParameterField
      • IConsumerNode
      • IDataSet
      • IDataSet<T>
      • IDataSetItem
      • IdDeduplicator
      • IInstanceProvider
      • IncompatiblePortTypeException
      • INode
      • InPort
      • InPortAttribute
      • InputNode
      • IntParameterField
      • IOpenDataSet<T>
      • IParameterField
      • IPool
      • IPoolInitializer
      • IPreparable
      • IProcessorNode
      • IProviderNode
      • IScriptGraphInstanceProvider
      • IScriptNode
      • NewInstanceProvider
      • NewScriptGraphInstanceProvider
      • NodeEdge
      • ObjectParameterField
      • OpenDataSet<T>
      • OutPort
      • OutPortAttribute
      • OutputNode
      • PairVector2IntParameterField
      • Pool<T>
      • PoolManager
      • PoolManagerInitializer
      • PoolManagerSingleton
      • Pools
      • PortAttribute
      • PortNotFoundException
      • ProcessGraphNode
      • ProcessorNode
      • ProviderNode
      • RectIntParameterField
      • RectParameterField
      • RequiredPortNotConnectedException
      • RngExtensions
      • ScriptGraphComponents
      • ScriptGraphEditorInfo
      • ScriptGraphGraph
      • ScriptGraphInput
      • ScriptGraphInput<T>
      • ScriptGraphInputBool
      • ScriptGraphInputBounds
      • ScriptGraphInputBoundsInt
      • ScriptGraphInputColor32
      • ScriptGraphInputFloat
      • ScriptGraphInputFloatAsInt
      • ScriptGraphInputInt
      • ScriptGraphInputObject
      • ScriptGraphInputRect
      • ScriptGraphInputRectInt
      • ScriptGraphInputString
      • ScriptGraphInputTexture2D
      • ScriptGraphInputTilemap
      • ScriptGraphInputTilemapSet
      • ScriptGraphInputTileset
      • ScriptGraphInputVector2
      • ScriptGraphInputVector2Int
      • ScriptGraphInputVector3
      • ScriptGraphInputVector3Int
      • ScriptGraphMonoBehaviour
      • ScriptGraphParameter
      • ScriptGraphParameters
      • ScriptGraphPool
      • ScriptGraphPoolManager
      • ScriptGraphPoolManagerSingleton
      • ScriptGraphPort
      • ScriptGraphProcessor
      • ScriptGraphRunner
      • ScriptNode
      • ScriptNodeAttribute
      • SeedType
      • StringParameterField
      • Vector2IntParameterField
      • Vector2ParameterField
      • Vector3IntParameterField
      • Vector3ParameterField
    • InsaneScatterbrain.ScriptGraph.Editor
      • BoolConstantNodeView
      • BoundsConstantNodeView
      • BoundsIntConstantNodeView
      • ColorConstantNodeView
      • ComponentDependencyListFactory
      • ConstantNodeView
      • ConstantNodeViewAttribute
      • DataDependencyListFactory
      • FloatConstantNodeView
      • GroupNodeView
      • InputNodeView
      • IntConstantNodeView
      • NodeDuplicator
      • NodeFactory
      • ObjectConstantNodeView
      • OutPortEdgeConnectListener
      • OutputNodeView
      • OutputParameterResultFormatter
      • OutputParameterResultWindow
      • RandomBspRoomsPreviewBehaviour
      • RectConstantNodeView
      • RectIntConstantNodeView
      • ScriptGraphContextMenu
      • ScriptGraphDebugger
      • ScriptGraphDependencyInstaller
      • ScriptGraphEditor
      • ScriptGraphInitializer
      • ScriptGraphInputEditor
      • ScriptGraphRunnerEditor
      • ScriptGraphSearchBar
      • ScriptGraphValidator
      • ScriptGraphView
      • ScriptGraphViewSelection
      • ScriptGraphViewWindow
      • ScriptNodeView
      • ScriptNodeViewAttribute
      • ScriptNodeViewFactory
      • ScriptNodeViewTypesRegistry
      • StringConstantNodeView
      • Urls
      • Vector2ConstantNodeView
      • Vector2IntConstantNodeView
      • Vector3ConstantNodeView
      • Vector3IntConstantNodeView
    • InsaneScatterbrain.ScriptGraph.Editor.NodeSearch
      • ConstantEntryRegistry
      • DefaultEntryRegistry
      • EntryData
      • EntryFactory
      • GraphEntryRegistry
      • IEntryRegistry
      • InputParametersEntryRegistry
      • ISearchFilter
      • NodeSearchWindow
      • NodeType
      • OutputParametersEntryRegistry
      • ParametersEntryRegistry
      • PortFilter
    • InsaneScatterbrain.Serialization
      • ArraySerializer<T>
      • BoundsIntSerializer
      • BoundsSerializer
      • DataBag
      • DefaultArraySerializer
      • IDeserializer
      • ISerializer
      • RectIntSerializer
      • RectSerializer
      • Serializer
      • Vector2IntSerializer
      • Vector3IntSerializer
    • InsaneScatterbrain.Services
      • Disposer
      • Rng
      • Texture2DFactory
      • Types
    • InsaneScatterbrain.Threading
      • IMainThreadCommand
      • IMainThreadCommandHandler
      • IMainThreadCoroutineCommand
      • IMainThreadCoroutineCommandHandler
      • MainThread
      • MainThreadCommand
      • MainThreadCommandHandler
      • MainThreadCoroutine
      • MainThreadCoroutineCommand
      • MainThreadCoroutineCommandHandler
      • MainThreadUpdater
    • InsaneScatterbrain.Versioning
      • IVersioned
      • SerializedVersion
      • VersionedMonoBehaviour
      • VersionedScriptableObject

    Class ConstantNodeView

    This is the base class for all constant node views.

    Inheritance
    object
    UnityEngine.UIElements.CallbackEventHandler
    UnityEngine.UIElements.Focusable
    UnityEngine.UIElements.VisualElement
    UnityEditor.Experimental.GraphView.GraphElement
    UnityEditor.Experimental.GraphView.Node
    ScriptNodeView
    ConstantNodeView
    EnumConstantNodeView<T>
    TextureConstantNodeView
    TilemapConstantNodeView
    TilemapSetConstantNodeView
    TilesetConstantNodeView
    BoolConstantNodeView
    BoundsConstantNodeView
    BoundsIntConstantNodeView
    ColorConstantNodeView
    FloatConstantNodeView
    IntConstantNodeView
    ObjectConstantNodeView
    RectConstantNodeView
    RectIntConstantNodeView
    StringConstantNodeView
    Vector2ConstantNodeView
    Vector2IntConstantNodeView
    Vector3ConstantNodeView
    Vector3IntConstantNodeView
    Implements
    UnityEngine.UIElements.IEventHandler
    UnityEngine.UIElements.ITransform
    UnityEngine.UIElements.Experimental.ITransitionAnimations
    UnityEngine.UIElements.IExperimentalFeatures
    UnityEngine.UIElements.IVisualElementScheduler
    UnityEngine.UIElements.IResolvedStyle
    UnityEditor.Experimental.GraphView.ISelectable
    Inherited Members
    ScriptNodeView.Node
    ScriptNodeView.Graph
    ScriptNodeView.GraphView
    ScriptNodeView.Inputs
    ScriptNodeView.Outputs
    ScriptNodeView.IsNoteReadOnly
    ScriptNodeView.Icon
    ScriptNodeView.OnDispose
    ScriptNodeView.AddIcon()
    ScriptNodeView.InitializeTitle()
    ScriptNodeView.Initialize()
    ScriptNodeView.ShowNote()
    ScriptNodeView.HideNote()
    ScriptNodeView.Refresh()
    ScriptNodeView.AddInPort(InPort)
    ScriptNodeView.AddOutPort(OutPort)
    ScriptNodeView.RemoveInPort(InPort)
    ScriptNodeView.RemoveOutPort(OutPort)
    ScriptNodeView.MoveInPort(InPort, int)
    ScriptNodeView.MoveOutPort(OutPort, int)
    ScriptNodeView.RenameInPort(InPort, string, string)
    ScriptNodeView.RenameOutPort(OutPort, string, string)
    ScriptNodeView.Dispose()
    UnityEditor.Experimental.GraphView.Node.m_CollapseButton
    UnityEditor.Experimental.GraphView.Node.m_ButtonContainer
    UnityEditor.Experimental.GraphView.Node.RefreshExpandedState()
    UnityEditor.Experimental.GraphView.Node.GetPosition()
    UnityEditor.Experimental.GraphView.Node.SetPosition(UnityEngine.Rect)
    UnityEditor.Experimental.GraphView.Node.OnPortRemoved(UnityEditor.Experimental.GraphView.Port)
    UnityEditor.Experimental.GraphView.Node.InstantiatePort(UnityEditor.Experimental.GraphView.Orientation, UnityEditor.Experimental.GraphView.Direction, UnityEditor.Experimental.GraphView.Port.Capacity, System.Type)
    UnityEditor.Experimental.GraphView.Node.RefreshPorts()
    UnityEditor.Experimental.GraphView.Node.ToggleCollapse()
    UnityEditor.Experimental.GraphView.Node.UseDefaultStyling()
    UnityEditor.Experimental.GraphView.Node.BuildContextualMenu(UnityEngine.UIElements.ContextualMenuPopulateEvent)
    UnityEditor.Experimental.GraphView.Node.mainContainer
    UnityEditor.Experimental.GraphView.Node.titleContainer
    UnityEditor.Experimental.GraphView.Node.inputContainer
    UnityEditor.Experimental.GraphView.Node.outputContainer
    UnityEditor.Experimental.GraphView.Node.titleButtonContainer
    UnityEditor.Experimental.GraphView.Node.topContainer
    UnityEditor.Experimental.GraphView.Node.extensionContainer
    UnityEditor.Experimental.GraphView.Node.expanded
    UnityEditor.Experimental.GraphView.Node.title
    UnityEditor.Experimental.GraphView.GraphElement.ResetLayer()
    UnityEditor.Experimental.GraphView.GraphElement.OnCustomStyleResolved(UnityEngine.UIElements.ICustomStyle)
    UnityEditor.Experimental.GraphView.GraphElement.IsSelectable()
    UnityEditor.Experimental.GraphView.GraphElement.IsMovable()
    UnityEditor.Experimental.GraphView.GraphElement.IsResizable()
    UnityEditor.Experimental.GraphView.GraphElement.IsDroppable()
    UnityEditor.Experimental.GraphView.GraphElement.IsAscendable()
    UnityEditor.Experimental.GraphView.GraphElement.IsRenamable()
    UnityEditor.Experimental.GraphView.GraphElement.GetGlobalCenter()
    UnityEditor.Experimental.GraphView.GraphElement.UpdatePresenterPosition()
    UnityEditor.Experimental.GraphView.GraphElement.OnSelected()
    UnityEditor.Experimental.GraphView.GraphElement.OnUnselected()
    UnityEditor.Experimental.GraphView.GraphElement.HitTest(UnityEngine.Vector2)
    UnityEditor.Experimental.GraphView.GraphElement.Select(UnityEngine.UIElements.VisualElement, bool)
    UnityEditor.Experimental.GraphView.GraphElement.Unselect(UnityEngine.UIElements.VisualElement)
    UnityEditor.Experimental.GraphView.GraphElement.IsSelected(UnityEngine.UIElements.VisualElement)
    UnityEditor.Experimental.GraphView.GraphElement.elementTypeColor
    UnityEditor.Experimental.GraphView.GraphElement.layer
    UnityEditor.Experimental.GraphView.GraphElement.capabilities
    UnityEditor.Experimental.GraphView.GraphElement.selected
    UnityEngine.UIElements.VisualElement.disabledUssClassName
    UnityEngine.UIElements.VisualElement.ExecuteDefaultAction(UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.VisualElement.Focus()
    UnityEngine.UIElements.VisualElement.SendEvent(UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.VisualElement.SetEnabledFromHierarchy(bool)
    UnityEngine.UIElements.VisualElement.SetEnabled(bool)
    UnityEngine.UIElements.VisualElement.MarkDirtyRepaint()
    UnityEngine.UIElements.VisualElement.ContainsPoint(UnityEngine.Vector2)
    UnityEngine.UIElements.VisualElement.Overlaps(UnityEngine.Rect)
    UnityEngine.UIElements.VisualElement.DoMeasure(float, UnityEngine.UIElements.VisualElement.MeasureMode, float, UnityEngine.UIElements.VisualElement.MeasureMode)
    UnityEngine.UIElements.VisualElement.ToString()
    UnityEngine.UIElements.VisualElement.GetClasses()
    UnityEngine.UIElements.VisualElement.ClearClassList()
    UnityEngine.UIElements.VisualElement.AddToClassList(string)
    UnityEngine.UIElements.VisualElement.RemoveFromClassList(string)
    UnityEngine.UIElements.VisualElement.ToggleInClassList(string)
    UnityEngine.UIElements.VisualElement.EnableInClassList(string, bool)
    UnityEngine.UIElements.VisualElement.ClassListContains(string)
    UnityEngine.UIElements.VisualElement.FindAncestorUserData()
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(float, float, int, System.Action<UnityEngine.UIElements.VisualElement, float>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.Rect, UnityEngine.Rect, int, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Rect>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.Color, UnityEngine.Color, int, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Color>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.Vector3, UnityEngine.Vector3, int, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Vector3>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.Vector2, UnityEngine.Vector2, int, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Vector2>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.Quaternion, UnityEngine.Quaternion, int, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Quaternion>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.UIElements.Experimental.StyleValues, UnityEngine.UIElements.Experimental.StyleValues, int)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, float>, float, int, System.Action<UnityEngine.UIElements.VisualElement, float>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, UnityEngine.Rect>, UnityEngine.Rect, int, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Rect>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, UnityEngine.Color>, UnityEngine.Color, int, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Color>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, UnityEngine.Vector3>, UnityEngine.Vector3, int, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Vector3>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, UnityEngine.Vector2>, UnityEngine.Vector2, int, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Vector2>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func<UnityEngine.UIElements.VisualElement, UnityEngine.Quaternion>, UnityEngine.Quaternion, int, System.Action<UnityEngine.UIElements.VisualElement, UnityEngine.Quaternion>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.UIElements.Experimental.StyleValues, int)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Layout(UnityEngine.Rect, int)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.TopLeft(UnityEngine.Vector2, int)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Size(UnityEngine.Vector2, int)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Scale(float, int)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Position(UnityEngine.Vector3, int)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.Experimental.ITransitionAnimations.Rotation(UnityEngine.Quaternion, int)
    UnityEngine.UIElements.VisualElement.Add(UnityEngine.UIElements.VisualElement)
    UnityEngine.UIElements.VisualElement.Insert(int, UnityEngine.UIElements.VisualElement)
    UnityEngine.UIElements.VisualElement.Remove(UnityEngine.UIElements.VisualElement)
    UnityEngine.UIElements.VisualElement.RemoveAt(int)
    UnityEngine.UIElements.VisualElement.Clear()
    UnityEngine.UIElements.VisualElement.ElementAt(int)
    UnityEngine.UIElements.VisualElement.IndexOf(UnityEngine.UIElements.VisualElement)
    UnityEngine.UIElements.VisualElement.Children()
    UnityEngine.UIElements.VisualElement.Sort(System.Comparison<UnityEngine.UIElements.VisualElement>)
    UnityEngine.UIElements.VisualElement.BringToFront()
    UnityEngine.UIElements.VisualElement.SendToBack()
    UnityEngine.UIElements.VisualElement.PlaceBehind(UnityEngine.UIElements.VisualElement)
    UnityEngine.UIElements.VisualElement.PlaceInFront(UnityEngine.UIElements.VisualElement)
    UnityEngine.UIElements.VisualElement.RemoveFromHierarchy()
    UnityEngine.UIElements.VisualElement.GetFirstOfType<T>()
    UnityEngine.UIElements.VisualElement.GetFirstAncestorOfType<T>()
    UnityEngine.UIElements.VisualElement.Contains(UnityEngine.UIElements.VisualElement)
    UnityEngine.UIElements.VisualElement.FindCommonAncestor(UnityEngine.UIElements.VisualElement)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IVisualElementScheduler.Execute(System.Action<UnityEngine.UIElements.TimerState>)
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IVisualElementScheduler.Execute(System.Action)
    UnityEngine.UIElements.VisualElement.viewDataKey
    UnityEngine.UIElements.VisualElement.userData
    UnityEngine.UIElements.VisualElement.canGrabFocus
    UnityEngine.UIElements.VisualElement.focusController
    UnityEngine.UIElements.VisualElement.usageHints
    UnityEngine.UIElements.VisualElement.transform
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.ITransform.position
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.ITransform.rotation
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.ITransform.scale
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.ITransform.matrix
    UnityEngine.UIElements.VisualElement.layout
    UnityEngine.UIElements.VisualElement.contentRect
    UnityEngine.UIElements.VisualElement.paddingRect
    UnityEngine.UIElements.VisualElement.worldBound
    UnityEngine.UIElements.VisualElement.localBound
    UnityEngine.UIElements.VisualElement.worldTransform
    UnityEngine.UIElements.VisualElement.pickingMode
    UnityEngine.UIElements.VisualElement.name
    UnityEngine.UIElements.VisualElement.enabledInHierarchy
    UnityEngine.UIElements.VisualElement.enabledSelf
    UnityEngine.UIElements.VisualElement.visible
    UnityEngine.UIElements.VisualElement.generateVisualContent
    UnityEngine.UIElements.VisualElement.experimental
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IExperimentalFeatures.animation
    UnityEngine.UIElements.VisualElement.hierarchy
    UnityEngine.UIElements.VisualElement.cacheAsBitmap
    UnityEngine.UIElements.VisualElement.parent
    UnityEngine.UIElements.VisualElement.panel
    UnityEngine.UIElements.VisualElement.contentContainer
    UnityEngine.UIElements.VisualElement.this[int]
    UnityEngine.UIElements.VisualElement.childCount
    UnityEngine.UIElements.VisualElement.schedule
    UnityEngine.UIElements.VisualElement.style
    UnityEngine.UIElements.VisualElement.customStyle
    UnityEngine.UIElements.VisualElement.resolvedStyle
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.width
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.height
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.maxWidth
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.maxHeight
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.minWidth
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.minHeight
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.flexBasis
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.flexGrow
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.flexShrink
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.flexDirection
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.flexWrap
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.left
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.top
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.right
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.bottom
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.marginLeft
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.marginTop
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.marginRight
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.marginBottom
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.paddingLeft
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.paddingTop
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.paddingRight
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.paddingBottom
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.position
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.alignSelf
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityTextAlign
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityFontStyleAndWeight
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.fontSize
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.whiteSpace
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.color
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.backgroundColor
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderColor
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityFont
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityBackgroundScaleMode
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unityBackgroundImageTintColor
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.alignItems
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.alignContent
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.justifyContent
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderLeftColor
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderRightColor
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderTopColor
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderBottomColor
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderLeftWidth
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderRightWidth
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderTopWidth
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderBottomWidth
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderTopLeftRadius
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderTopRightRadius
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderBottomLeftRadius
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.borderBottomRightRadius
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unitySliceLeft
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unitySliceTop
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unitySliceRight
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.unitySliceBottom
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.opacity
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.visibility
    UnityEngine.UIElements.VisualElement.UnityEngine.UIElements.IResolvedStyle.display
    UnityEngine.UIElements.VisualElement.styleSheets
    UnityEngine.UIElements.VisualElement.tooltip
    UnityEngine.UIElements.Focusable.Blur()
    UnityEngine.UIElements.Focusable.focusable
    UnityEngine.UIElements.Focusable.tabIndex
    UnityEngine.UIElements.Focusable.delegatesFocus
    UnityEngine.UIElements.CallbackEventHandler.RegisterCallback<TEventType>(UnityEngine.UIElements.EventCallback<TEventType>, UnityEngine.UIElements.TrickleDown)
    UnityEngine.UIElements.CallbackEventHandler.RegisterCallback<TEventType, TUserArgsType>(UnityEngine.UIElements.EventCallback<TEventType, TUserArgsType>, TUserArgsType, UnityEngine.UIElements.TrickleDown)
    UnityEngine.UIElements.CallbackEventHandler.UnregisterCallback<TEventType>(UnityEngine.UIElements.EventCallback<TEventType>, UnityEngine.UIElements.TrickleDown)
    UnityEngine.UIElements.CallbackEventHandler.UnregisterCallback<TEventType, TUserArgsType>(UnityEngine.UIElements.EventCallback<TEventType, TUserArgsType>, UnityEngine.UIElements.TrickleDown)
    UnityEngine.UIElements.CallbackEventHandler.HandleEvent(UnityEngine.UIElements.EventBase)
    UnityEngine.UIElements.CallbackEventHandler.HasTrickleDownHandlers()
    UnityEngine.UIElements.CallbackEventHandler.HasBubbleUpHandlers()
    UnityEngine.UIElements.CallbackEventHandler.ExecuteDefaultActionAtTarget(UnityEngine.UIElements.EventBase)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: InsaneScatterbrain.ScriptGraph.Editor
    Syntax
    public abstract class ConstantNodeView : ScriptNodeView, IEventHandler, ITransform, ITransitionAnimations, IExperimentalFeatures, IVisualElementScheduler, IResolvedStyle, ISelectable

    Constructors

    ConstantNodeView(ConstantNode, ScriptGraphView)

    Declaration
    public ConstantNodeView(ConstantNode node, ScriptGraphView graphView)
    Parameters
    Type Name Description
    ConstantNode node
    ScriptGraphView graphView

    Properties

    ConstantNode

    Gets the constant node associated with this node view.

    Declaration
    public ConstantNode ConstantNode { get; }
    Property Value
    Type Description
    ConstantNode

    Methods

    AddDefaultField<TValue, TField>(TValue)

    Adds a default field to assign the constant value with.

    Declaration
    protected TField AddDefaultField<TValue, TField>(TValue value) where TField : VisualElement, INotifyValueChanged<TValue>, new()
    Parameters
    Type Name Description
    TValue value

    The value.

    Returns
    Type Description
    TField

    The field.

    Type Parameters
    Name Description
    TValue

    The value's type.

    TField

    The type of field to assign the value to.

    AddDefaultObjectField<TValue>(TValue)

    Adds a default object field to assign the constant value with. This is useful for any type that inherits from Unity's Object class.

    Declaration
    protected ObjectField AddDefaultObjectField<TValue>(TValue value) where TValue : Object
    Parameters
    Type Name Description
    TValue value

    The value.

    Returns
    Type Description
    UnityEditor.UIElements.ObjectField

    The object field.

    Type Parameters
    Name Description
    TValue

    The value type.

    Implements

    UnityEngine.UIElements.IEventHandler
    UnityEngine.UIElements.ITransform
    UnityEngine.UIElements.Experimental.ITransitionAnimations
    UnityEngine.UIElements.IExperimentalFeatures
    UnityEngine.UIElements.IVisualElementScheduler
    UnityEngine.UIElements.IResolvedStyle
    UnityEditor.Experimental.GraphView.ISelectable

    Extension Methods

    ScriptNodeViewExtensions.AddPreview<TNode>(ScriptNodeView, Func<TNode, Texture2D>)
    ScriptNodeViewExtensions.AddPreviewImage(ScriptNodeView)
    ScriptNodeViewExtensions.AddPreviewImage(ScriptNodeView, out VisualElement)
    ScriptNodeViewExtensions.AddPreviewImage<TNode>(ScriptNodeView, Func<TNode, Texture2D>)
    ScriptNodeViewExtensions.RegisterUpdateImage<TNode>(ScriptNodeView, IScriptNode, Image, Func<TNode, Texture2D>)
    ScriptNodeViewExtensions.UnregisterUpdateImage(ScriptNodeView, Action<ProcessorNode>)
    ScriptNodeViewExtensions.UpdatePreviewImage(ScriptNodeView, Image, Texture2D)
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