Class TextureToGameObjectsNode
Generates the GameObjects from the prefab set, based on the texture.
Inherited Members
object.Equals(object)
object.Equals(object, object)
object.GetHashCode()
object.GetType()
object.MemberwiseClone()
object.ReferenceEquals(object, object)
object.ToString()
Namespace: InsaneScatterbrain.MapGraph
Syntax
[ScriptNode("Texture To GameObjects", "GameObjects", true)]
[Serializable]
public class TextureToGameObjectsNode : ProcessorNode, IProcessorNode, IProviderNode, IConsumerNode, IScriptNode, INode
Methods
OnProcessMainThreadCoroutine()
Declaration
protected override IEnumerator OnProcessMainThreadCoroutine()
Returns
Type | Description |
---|---|
System.Collections.IEnumerator |