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  • InsaneScatterbrain
    • Calc
    • Color32EqualityComparer
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    • TrigMath
  • InsaneScatterbrain.DataStructures
    • Pair<T>
  • InsaneScatterbrain.DelaunatorSharp
    • DelaunatorNoAlloc
  • InsaneScatterbrain.Dependencies
    • DependencyContainer
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  • InsaneScatterbrain.Editor.Services
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    • UpdateAction
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  • InsaneScatterbrain.Extensions
    • ColorExtensions
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  • InsaneScatterbrain.MapGraph
    • AddFloatsNode
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  • InsaneScatterbrain.MapGraph.Editor
    • AboutWindow
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    • UpdateAction_1_10
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    • UpdateChecker
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  • InsaneScatterbrain.Pooling
    • IPool
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  • InsaneScatterbrain.RandomNumberGeneration
    • Rng
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  • InsaneScatterbrain.ScriptGraph
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  • InsaneScatterbrain.ScriptGraph.Editor
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Class TrigMath

Inheritance
System.Object
TrigMath
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: InsaneScatterbrain
Syntax
public static class TrigMath

Methods

CalculateAllPointsWithinCircle(Int32)

Declaration
[Obsolete("This overload will likely be removed in version 2.0.")]
public static Vector2Int[] CalculateAllPointsWithinCircle(int radius)
Parameters
Type Name Description
System.Int32 radius
Returns
Type Description
UnityEngine.Vector2Int[]

CalculateAllPointsWithinCircle(Int32, List<Vector2Int>)

Calculates all the integer points that lay within a circle of the given radios

Declaration
public static void CalculateAllPointsWithinCircle(int radius, List<Vector2Int> points)
Parameters
Type Name Description
System.Int32 radius

The circle's radius.

System.Collections.Generic.List<UnityEngine.Vector2Int> points

The list to fill with the calculated points.

IsPointInRectangle(Vector2Int, Vector2Int, Vector2Int, Vector2Int, Vector2Int)

Checks whether point p lays within a rectangle made up by point p0, p1, p2 and p3.

Declaration
public static bool IsPointInRectangle(Vector2Int point, Vector2Int p0, Vector2Int p1, Vector2Int p2, Vector2Int p3)
Parameters
Type Name Description
UnityEngine.Vector2Int point

The point to check if it lays within the rectangle.

UnityEngine.Vector2Int p0

The first rectangle corner point.

UnityEngine.Vector2Int p1

The second rectangle corner point.

UnityEngine.Vector2Int p2

The third rectangle corner point.

UnityEngine.Vector2Int p3

The fourth rectangle corner point.

Returns
Type Description
System.Boolean

IsPointInTriangle(Vector2Int, Vector2Int, Vector2Int, Vector2Int)

Checks whether point p lays within the triangle made up by point p0, p1 and p2.

Declaration
public static bool IsPointInTriangle(Vector2Int p, Vector2Int p0, Vector2Int p1, Vector2Int p2)
Parameters
Type Name Description
UnityEngine.Vector2Int p

The point to check if it lays within the triangle.

UnityEngine.Vector2Int p0

The first triangle corner point.

UnityEngine.Vector2Int p1

The second triangle corner point.

UnityEngine.Vector2Int p2

The third triangle corner point.

Returns
Type Description
System.Boolean
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