Class MapGraphEditor
Custom inspector for the map graph assets.
Inheritance
object
UnityEngine.Object
UnityEngine.ScriptableObject
UnityEditor.Editor
MapGraphEditor
Inherited Members
UnityEditor.Editor.CreateEditorWithContext(UnityEngine.Object[], UnityEngine.Object, System.Type)
UnityEditor.Editor.CreateEditorWithContext(UnityEngine.Object[], UnityEngine.Object)
UnityEditor.Editor.CreateCachedEditorWithContext(UnityEngine.Object, UnityEngine.Object, System.Type, ref UnityEditor.Editor)
UnityEditor.Editor.CreateCachedEditorWithContext(UnityEngine.Object[], UnityEngine.Object, System.Type, ref UnityEditor.Editor)
UnityEditor.Editor.CreateCachedEditor(UnityEngine.Object, System.Type, ref UnityEditor.Editor)
UnityEditor.Editor.CreateCachedEditor(UnityEngine.Object[], System.Type, ref UnityEditor.Editor)
UnityEditor.Editor.CreateEditor(UnityEngine.Object)
UnityEditor.Editor.CreateEditor(UnityEngine.Object, System.Type)
UnityEditor.Editor.CreateEditor(UnityEngine.Object[])
UnityEditor.Editor.CreateEditor(UnityEngine.Object[], System.Type)
UnityEditor.Editor.DrawPropertiesExcluding(UnityEditor.SerializedObject, params string[])
UnityEditor.Editor.DrawDefaultInspector()
UnityEditor.Editor.Repaint()
UnityEditor.Editor.CreateInspectorGUI()
UnityEditor.Editor.RequiresConstantRepaint()
UnityEditor.Editor.DrawHeader()
UnityEditor.Editor.OnHeaderGUI()
UnityEditor.Editor.ShouldHideOpenButton()
UnityEditor.Editor.DrawFoldoutInspector(UnityEngine.Object, ref UnityEditor.Editor)
UnityEditor.Editor.HasPreviewGUI()
UnityEditor.Editor.GetPreviewTitle()
UnityEditor.Editor.RenderStaticPreview(string, UnityEngine.Object[], int, int)
UnityEditor.Editor.OnPreviewGUI(UnityEngine.Rect, UnityEngine.GUIStyle)
UnityEditor.Editor.OnInteractivePreviewGUI(UnityEngine.Rect, UnityEngine.GUIStyle)
UnityEditor.Editor.OnPreviewSettings()
UnityEditor.Editor.GetInfoString()
UnityEditor.Editor.DrawPreview(UnityEngine.Rect)
UnityEditor.Editor.ReloadPreviewInstances()
UnityEditor.Editor.UseDefaultMargins()
UnityEditor.Editor.Initialize(UnityEngine.Object[])
UnityEditor.Editor.MoveNextTarget()
UnityEditor.Editor.ResetTarget()
UnityEditor.Editor.target
UnityEditor.Editor.targets
UnityEditor.Editor.serializedObject
UnityEditor.Editor.finishedDefaultHeaderGUI
UnityEngine.ScriptableObject.SetDirty()
UnityEngine.ScriptableObject.CreateInstance(string)
UnityEngine.ScriptableObject.CreateInstance(System.Type)
UnityEngine.ScriptableObject.CreateInstance<T>()
UnityEngine.Object.GetInstanceID()
UnityEngine.Object.GetHashCode()
UnityEngine.Object.Equals(object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, bool)
UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, bool)
UnityEngine.Object.Destroy(UnityEngine.Object, float)
UnityEngine.Object.Destroy(UnityEngine.Object)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object, bool)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
UnityEngine.Object.FindObjectsOfType(System.Type)
UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
UnityEngine.Object.DestroyObject(UnityEngine.Object, float)
UnityEngine.Object.DestroyObject(UnityEngine.Object)
UnityEngine.Object.FindSceneObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
UnityEngine.Object.FindObjectsOfType<T>()
UnityEngine.Object.FindObjectOfType<T>()
UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
UnityEngine.Object.FindObjectOfType(System.Type)
UnityEngine.Object.ToString()
UnityEngine.Object.name
UnityEngine.Object.hideFlags
object.Equals(object, object)
object.GetType()
object.MemberwiseClone()
object.ReferenceEquals(object, object)
Namespace: InsaneScatterbrain.MapGraph.Editor
Syntax
[CustomEditor(typeof(MapGraphGraph), true)]
public class MapGraphEditor : Editor
Methods
OnInspectorGUI()
Declaration
public override void OnInspectorGUI()
Overrides
UnityEditor.Editor.OnInspectorGUI()
OnOpenMapGraph(int, int)
Declaration
[OnOpenAsset(0)]
public static bool OnOpenMapGraph(int instanceId, int line)
Parameters
Type | Name | Description |
---|---|---|
int | instanceId | |
int | line |
Returns
Type | Description |
---|---|
bool |