Class RandomWalkerNode
Uses a random walk algorithm to draw a random path onto a texture.
Inherited Members
object.Equals(object)
object.Equals(object, object)
object.GetHashCode()
object.GetType()
object.MemberwiseClone()
object.ReferenceEquals(object, object)
object.ToString()
Namespace: InsaneScatterbrain.MapGraph
Syntax
[ScriptNode("Random Walker", "Textures", true)]
[Serializable]
public class RandomWalkerNode : ProcessorNode, IProcessorNode, IProviderNode, IConsumerNode, IScriptNode, INode
Properties
TextureData
Declaration
public TextureData TextureData { get; }
Property Value
Type | Description |
---|---|
TextureData |
Methods
OnProcess()
Declaration
protected override void OnProcess()