Class ApplyMaskNode
Applies a mask to a texture, meaning that it replaces colors with transparency if their position is masked.
Inherited Members
object.Equals(object)
object.Equals(object, object)
object.GetHashCode()
object.GetType()
object.MemberwiseClone()
object.ReferenceEquals(object, object)
object.ToString()
Namespace: InsaneScatterbrain.MapGraph
Syntax
[ScriptNode("Apply Mask", "Masks", true)]
[Serializable]
public class ApplyMaskNode : ProcessorNode, IProcessorNode, IProviderNode, IConsumerNode, IScriptNode, INode
Methods
OnProcess()
Declaration
protected override void OnProcess()