Class ApplyMaskNode
Applies a mask to a texture, meaning that it replaces colors with transparency if their position is masked.
Inherited Members
Namespace: InsaneScatterbrain.MapGraph
Syntax
[ScriptNode("Apply Mask", "Masks", true)]
[Serializable]
public class ApplyMaskNode : ProcessorNode, IProcessorNode, IProviderNode, IConsumerNode, IScriptNode, INode
Properties
TextureData
Gets the latest generated texture data. Only available in the editor.
Declaration
public TextureData TextureData { get; }
Property Value
Type | Description |
---|---|
TextureData |
Methods
OnProcess()
Contains all the processing logic of this node. Called by Process.
Declaration
protected override void OnProcess()