Class TilemapToTextureNode
Generates a texture from a tilemap. Tile names are used to lookup the associated color from the graph's named color set.
Inherited Members
object.Equals(object)
object.Equals(object, object)
object.GetHashCode()
object.GetType()
object.MemberwiseClone()
object.ReferenceEquals(object, object)
object.ToString()
Namespace: InsaneScatterbrain.MapGraph
Syntax
[ScriptNode("Tilemap To Texture", "Tilemaps", true)]
[Serializable]
public class TilemapToTextureNode : ProcessorNode, IProcessorNode, IProviderNode, IConsumerNode, IScriptNode, INode
Methods
OnProcessMainThread()
Declaration
protected override void OnProcessMainThread()
Overrides
OnProcessMainThreadCoroutine()
Declaration
protected override IEnumerator OnProcessMainThreadCoroutine()
Returns
Type | Description |
---|---|
System.Collections.IEnumerator |