Class RandomBspRoomsNode
Generates a room/rectangle within the bounds of each BSP leaf node.
Inherited Members
object.Equals(object)
object.Equals(object, object)
object.GetHashCode()
object.GetType()
object.MemberwiseClone()
object.ReferenceEquals(object, object)
object.ToString()
Namespace: InsaneScatterbrain.MapGraph
Syntax
[ScriptNode("Random BSP Rooms", "BSP", true)]
[Serializable]
public class RandomBspRoomsNode : ProcessorNode, IProcessorNode, IProviderNode, IConsumerNode, IScriptNode, INode
Properties
Bounds
Declaration
public List<RectInt> Bounds { get; }
Property Value
Type | Description |
---|---|
System.Collections.Generic.List<T><UnityEngine.RectInt> |
Tree
Declaration
public BspTree Tree { get; }
Property Value
Type | Description |
---|---|
BspTree |
Methods
OnProcess()
Declaration
protected override void OnProcess()