Class RandomWalkerPathsNode
Inherited Members
object.Equals(object)
object.Equals(object, object)
object.GetHashCode()
object.GetType()
object.MemberwiseClone()
object.ReferenceEquals(object, object)
object.ToString()
Namespace: InsaneScatterbrain.MapGraph
Syntax
[ScriptNode("Random Walker Paths", "Path", true)]
[Serializable]
public class RandomWalkerPathsNode : ProcessorNode, IProcessorNode, IProviderNode, IConsumerNode, IScriptNode, INode
Properties
Bounds
Declaration
public Vector2Int Bounds { get; }
Property Value
Type | Description |
---|---|
UnityEngine.Vector2Int |
Connections
Declaration
public Pair<Vector2Int>[] Connections { get; }
Property Value
Type | Description |
---|---|
Pair<UnityEngine.Vector2Int>[] |
Paths
Declaration
public Vector2Int[][] Paths { get; }
Property Value
Type | Description |
---|---|
UnityEngine.Vector2Int[][] |
Methods
OnProcess()
Declaration
protected override void OnProcess()