Class RandomBspTreeNode
Generates a random binary space partitioning tree.
Inherited Members
object.Equals(object)
object.Equals(object, object)
object.GetHashCode()
object.GetType()
object.MemberwiseClone()
object.ReferenceEquals(object, object)
object.ToString()
Namespace: InsaneScatterbrain.MapGraph
Syntax
[ScriptNode("Random BSP Tree", "BSP", true)]
[Serializable]
public class RandomBspTreeNode : ProcessorNode, IProcessorNode, IProviderNode, IConsumerNode, IScriptNode, INode
Properties
BspTree
Gets the latest generated BSP tree.
Declaration
public BspTree BspTree { get; }
Property Value
Type | Description |
---|---|
BspTree |
Size
Gets the space size.
Declaration
public Vector2Int Size { get; }
Property Value
Type | Description |
---|---|
UnityEngine.Vector2Int |
Methods
OnProcess()
Declaration
protected override void OnProcess()