Class CellularAutomataSmoothingNode
Applies cellular automata smoothing on the provided texture. This implementation is here for legacy purposes so the new one wouldn't break any existing graphs depending on it. The implementation is less accurate than the new one and you'll probably want to use that one instead.
Inherited Members
object.Equals(object)
object.Equals(object, object)
object.GetHashCode()
object.GetType()
object.MemberwiseClone()
object.ReferenceEquals(object, object)
object.ToString()
Namespace: InsaneScatterbrain.MapGraph
Syntax
[ScriptNode("Cellular Automata Smoothing (Legacy)", "Textures", true)]
[Serializable]
public class CellularAutomataSmoothingNode : ProcessorNode, IProcessorNode, IProviderNode, IConsumerNode, IScriptNode, INode
Methods
OnProcess()
Declaration
protected override void OnProcess()