Class CellularAutomataSmoothingNode
Applies cellular automata smoothing on the provided texture. This implementation is here for legacy purposes so the new one wouldn't break any existing graphs depending on it. The implementation is less accurate than the new one and you'll probably want to use that one instead.
Inherited Members
Namespace: InsaneScatterbrain.MapGraph
Syntax
[ScriptNode("Cellular Automata Smoothing (Legacy)", "Textures", true)]
[Serializable]
public class CellularAutomataSmoothingNode : ProcessorNode, IProcessorNode, IProviderNode, IConsumerNode, IScriptNode, INode
Properties
TextureData
Gets the latest generated texture data. Only available in the editor.
Declaration
public TextureData TextureData { get; }
Property Value
Type | Description |
---|---|
TextureData |
Methods
OnProcess()
Contains all the processing logic of this node. Called by Process.
Declaration
protected override void OnProcess()