Class RandomVector2IntNode
Outputs a random Vector2Int value.
Inheritance
object
RandomNode<UnityEngine.Vector2Int>
RangeRandomNode<UnityEngine.Vector2Int>
RandomVector2IntNode
Inherited Members
object.Equals(object)
object.Equals(object, object)
object.GetHashCode()
object.GetType()
object.MemberwiseClone()
object.ReferenceEquals(object, object)
object.ToString()
Namespace: InsaneScatterbrain.MapGraph
Syntax
[ScriptNode("Random Vector2Int", "Random", true)]
[Serializable]
[ExplicitInPortTypes(new Type[] { typeof(Vector2Int) })]
[ExplicitOutPortTypes(new Type[] { typeof(Vector2Int) })]
public class RandomVector2IntNode : RangeRandomNode<Vector2Int>, IProcessorNode, IProviderNode, IConsumerNode, IScriptNode, INode
Methods
GetRandomValue(Vector2Int, Vector2Int)
Declaration
protected override Vector2Int GetRandomValue(Vector2Int minValue, Vector2Int maxValue)
Parameters
Type | Name | Description |
---|---|---|
UnityEngine.Vector2Int | minValue | |
UnityEngine.Vector2Int | maxValue |
Returns
Type | Description |
---|---|
UnityEngine.Vector2Int |
Overrides
InsaneScatterbrain.MapGraph.RangeRandomNode<UnityEngine.Vector2Int>.GetRandomValue(UnityEngine.Vector2Int, UnityEngine.Vector2Int)