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    • InsaneScatterbrain
      • AStarPathfinder
      • Calc
      • Color32EqualityComparer
      • EqualityComparer
      • RandomPathWalker
      • TrigMath
    • InsaneScatterbrain.DataStructures
      • Pair<T>
    • InsaneScatterbrain.DelaunatorSharp
      • DelaunatorNoAlloc
    • InsaneScatterbrain.Dependencies
      • DependencyContainer
      • DependencyNotFoundException
      • IDependencyContainer
    • InsaneScatterbrain.Editor.Services
      • Assets
    • InsaneScatterbrain.Editor.Updates
      • UpdateAction
      • Updater
    • InsaneScatterbrain.Extensions
      • ColorExtensions
      • ExceptionExtensions
      • FieldInfoExtensions
      • HashSetExtensions
      • IntExtensions
      • ListExtensions
      • RandomExtensions
      • SortedListExtensions
      • StackExtensions
      • Texture2DDrawingExtensions
      • Texture2DExtensions
      • TypeExtensions
      • Vector2Extensions
      • Vector2IntExtensions
      • Vector3Extensions
      • Vector3IntExtensions
    • InsaneScatterbrain.MapGraph
      • AddFloatsNode
      • AddFloatToVector2Node
      • AddFloatToVector3Node
      • AddIntsNode
      • AddIntToVector2IntNode
      • AddIntToVector3IntNode
      • AddRandomEdgesNode
      • AddVector2IntsNode
      • AddVector2sNode
      • AddVector3IntsNode
      • AddVector3sNode
      • ApplyMaskNode
      • Area
      • AreaExtractor
      • AreaGraph
      • AreaGraphBuilder
      • AreaGraphEdge
      • AreaGraphEdgePool
      • AreaGraphPool
      • AreaPool
      • AreasCentroidPointsNode
      • AreasSpecialBorderPointsNode
      • AreasToPointsNode
      • AStarPathsNode
      • BasicMathOperationNode<T>
      • BasicMathOperationNode<T1, T2, TOut>
      • BspLeafCenterPointsNode
      • BspNode
      • BspNodePool
      • BspTree
      • BspTreePool
      • CellularAutomataSmoothingNewNode
      • CellularAutomataSmoothingNode
      • ChangeTextureSizeNode
      • ClampFloatsNode
      • ClampIntsNode
      • CollectionPool<TCollection, TValue>
      • ConnectAreaGraphCentroidsNode
      • ConnectAreaGraphClosestBorderPointsNode
      • ConnectAreaGraphRandomPointsNode
      • ConnectedPointsToPointsNode
      • ConvertTextureToTilemapNode
      • CopyTilemapDataNode
      • CornerPointsNode
      • CurrentOrEmptyTextureNode
      • DataToTextureNode
      • DictionaryPool<TDictionary, TKey, TValue>
      • DivideFloatsNode
      • DivideIntsNode
      • DivideVector2ByFloatNode
      • DivideVector2IntByIntNode
      • DivideVector2IntsNode
      • DivideVector2sNode
      • DivideVector3ByFloatNode
      • DivideVector3IntByIntNode
      • DivideVector3IntsNode
      • DivideVector3sNode
      • DomainWarpFractalType
      • DomainWarpType
      • DrawAreasNode
      • DrawBorderNode
      • DrawCirclesNode
      • DrawConnectionsBiasedRandomWalkNode
      • DrawGridNode
      • DrawManhattanConnectionsNode
      • DrawNoiseThresholdNode
      • DrawOutlineNode
      • DrawPathsNode
      • DrawPointsNode
      • DrawRectsNode
      • DrawShortestPathNode
      • EmptyTextureNode
      • ExtractAreasNode
      • ExtractColorNode
      • ExtractPointsNode
      • ExtractPointsWithNeighboursNode
      • FastNoiseEnum
      • FlipTextureNode
      • FractalType
      • GameObjectsFromTextureFactory
      • GenerateAreaGraphNode
      • GenerateMstAreaGraphNode
      • GenerateRstAreaGraphNode
      • HexagonalGridOffsetType
      • InvertMaskNode
      • IObjectType<TEntry, TObject>
      • IObjectTypeEntry<T>
      • IObjectTypeSet<TType, TObject>
      • LinePathsNode
      • ListPool<TValue>
      • LoadTextureData
      • MapGraphGraph
      • MapGraphTilemapPrefab
      • Mask
      • MaskPool
      • MaxFloatsNode
      • MaxIntsNode
      • MergeAreasNode
      • MergeMasksNode
      • MergePathsNode
      • MergePointPairsNode
      • MergePointsNode
      • MergeTilemapsNode
      • MinFloatsNode
      • MinIntsNode
      • MultiplyFloatsNode
      • MultiplyIntsNode
      • MultiplyVector2ByFloatNode
      • MultiplyVector2IntByIntNode
      • MultiplyVector2IntsNode
      • MultiplyVector2sNode
      • MultiplyVector3ByFloatNode
      • MultiplyVector3IntByIntNode
      • MultiplyVector3IntsNode
      • MultiplyVector3sNode
      • NamedColor
      • NamedColorNode
      • NamedColorSet
      • NoiseNode
      • ObjectType<TEntry, TObject>
      • ObjectTypeEntry<T>
      • ObjectTypeSet<TType, TEntry, TObject>
      • ObjectTypeSetScriptableObject<TType, TEntry, TObject>
      • OpenObjectTypeSet<TType, TEntry, TObject>
      • Outliner
      • PerlinNoiseFillTextureNode
      • PointsToAreasNode
      • PoolInitializer
      • PowerNode
      • PrefabSet
      • PrefabType
      • PrefabTypeEntry
      • RandomBoolNode
      • RandomBspRoomsNode
      • RandomBspTreeNode
      • RandomColorNode
      • RandomExtensions
      • RandomFloatNode
      • RandomIntNode
      • RandomlyFillTextureNode
      • RandomlyStampTilemapsNode
      • RandomNode<T>
      • RandomNoiseNode
      • RandomPointsNode
      • RandomPointsPerAreaNode
      • RandomRectsNode
      • RandomRngStateNode
      • RandomVector2IntNode
      • RandomVector2Node
      • RandomVector3IntNode
      • RandomVector3Node
      • RandomWalkerNode
      • RandomWalkerPathsNode
      • RangeRandomNode<T>
      • RectCenterPointsNode
      • RectsToAreasNode
      • ReplaceColorNode
      • ReplaceGameObjectChildrenNode
      • ResizeTextureNode
      • RotateTextureNode
      • RotationalSymmetry
      • SaveData
      • SaveTextureData
      • ScaleTextureNode
      • ScaleTextureToNode
      • ScaleTextureVector2Node
      • ShiftTextureNode
      • SplitConnectionsManhattanNode
      • SquareRootNode
      • StackPool<T>
      • StampNode
      • SubtractFloatFromVector2Node
      • SubtractFloatFromVector3Node
      • SubtractFloatsNode
      • SubtractIntFromVector2IntNode
      • SubtractIntFromVector3IntNode
      • SubtractIntsNode
      • SubtractMaskNode
      • SubtractVector2IntsNode
      • SubtractVector2sNode
      • SubtractVector3IntsNode
      • SubtractVector3sNode
      • TextureData
      • TextureData.Color32ArrayFacade
      • TextureDataDrawingExtensions
      • TextureDataExtensions
      • TextureDataPool
      • TextureSizeNode
      • TextureToChildGameObjectsNode
      • TextureToDataNode
      • TextureToGameObjectsNode
      • TextureToMaskNode
      • TextureToNoiseDataNode
      • TextureToTilemapNode
      • TilemapData
      • TilemapDataPool
      • TilemapSet
      • TilemapToDataNode
      • TilemapToTextureNode
      • TilemapType
      • TilemapTypeEntry
      • Tileset
      • TileType
      • TileTypeEntry
      • TransparentColorNode
      • Vector2IntComparer
      • Vector2IntFromFloats
      • Vector2IntFromInts
      • Vector2IntToInts
      • Vector2IntToVector2
      • Vector3IntComparer
      • WaveformFunctionCollapseNode
    • InsaneScatterbrain.MapGraph.Editor
      • AboutWindow
      • AddRandomEdgesNodeView
      • ApplyMaskNodeView
      • AreaSpecialPointsNodeView
      • AStarPathsNodeView
      • CellularAutomataSmoothingNodeNewView
      • CellularAutomataSmoothingNodeView
      • CellularDistanceFunctionConstantNodeView
      • CellularReturnTypeConstantNodeView
      • ChangeTextureSizeNodeView
      • ConnectionsNodeView
      • CornerPointsNodeView
      • DataSetList<T>
      • DataSetListBase<T>
      • DomainWarpFractalTypeNodeView
      • DomainWarpTypeConstantNodeView
      • DrawAreasNodeView
      • DrawBorderNodeView
      • DrawCirclesNodeView
      • DrawConnectionsBiasedRandomWalkNodeView
      • DrawGridNodeView
      • DrawManhattanConnectionsNodeView
      • DrawNoiseThresholdNodeView
      • DrawOutlineNodeView
      • DrawPathsNodeView
      • DrawPointsNodeView
      • DrawRectsNodeView
      • DrawShortestPathConnectionsNodeView
      • EmptyTextureNodeView
      • EnumConstantNodeView<T>
      • ExtractAreasNodeView
      • ExtractColorNodeView
      • ExtractPointsNodeView
      • ExtractPointsWithNeighboursNodeView
      • FlipTextureNodeView
      • FractalTypeNodeView
      • GenerateAreaGraphNodeView
      • GenerateMstAreaGraphNodeView
      • GenerateRstAreaGraphNodeView
      • Initializer
      • InputParametersList
      • InvertMaskNodeView
      • LinePathsNodeView
      • ListBase
      • MapGraphAsset
      • MapGraphAssetUpdater
      • MapGraphCreateMenu
      • MapGraphEditor
      • MapGraphEditorInfo
      • MapGraphEditorSettingsWindow
      • MapGraphEditorSettingsWindowInitializer
      • MapGraphInitializer
      • MapGraphUpdater
      • MergeAreasNodeView
      • NamedColorNodeView
      • NamedColorSetEditor
      • NamedColorSetList
      • NewUpdatesWindow
      • NoiseNodeView
      • NoiseTypeNodeView
      • ObjectTypeEntryList<TType, TEntry, TObject>
      • ObjectTypeSetList<TType, TEntry, TObject>
      • OutputParametersList
      • ParametersList
      • PerlinNoiseFillTextureNodeView
      • PrefabSetEditor
      • PrefabTypeEntryList
      • PrefabTypeList
      • ProcessGraphNodeView
      • RandomBspRoomsNodeView
      • RandomBspTreeNodeView
      • RandomlyFillTextureNodeView
      • RandomlyStampTilemapsNodeView
      • RandomPointsNodeView
      • RandomPointsPerAreaNodeView
      • RandomRectsNodeView
      • RandomWalkerNodeView
      • RandomWalkerPathsNodeView
      • ReplaceColorNodeView
      • ResizeTextureNodeView
      • RotateTextureNodeView
      • RotationalSymmetryNodeView
      • RotationType3dConstantNodeView
      • ScaleTextureNodeView
      • ScaleTextureToNodeView
      • ScaleTextureVector2NodeView
      • ScriptGraphAssetUpdater
      • ScriptNodeViewExtensions
      • ShiftTextureNodeView
      • StampNodeView
      • TextureConstantNodeView
      • TextureToMaskNodeView
      • TilemapConstantNodeView
      • TilemapPrefabEditor
      • TilemapSetConstantNodeView
      • TilemapSetEditor
      • TilemapToTextureNodeView
      • TilemapTypeEntryList
      • TilemapTypeList
      • TilesetConstantNodeView
      • TilesetEditor
      • TileTypeEntryList
      • TileTypeList
      • TransparentColorNodeView
      • UpdateAction_1_10
      • UpdateAction_1_14
      • UpdateAction_1_15
      • UpdateAction_1_2
      • UpdateAction_1_26_1
      • UpdateChecker
      • WaveformFunctionCollapseNodeView
    • InsaneScatterbrain.Pooling
      • IPool
      • Pool<T>
      • PoolManager
    • InsaneScatterbrain.RandomNumberGeneration
      • Rng
      • RngState
    • InsaneScatterbrain.ScriptGraph
      • BoolParameterField
      • BoundsIntParameterField
      • BoundsParameterField
      • Color32ParameterField
      • ComponentDependency
      • ConstantNode
      • ConsumerNode
      • CopyData
      • CopyPaste
      • DataDependency
      • DataSet<T>
      • DataSetItem
      • DataSetScriptableObject<TItem, TOpenSet>
      • DataSetScriptableObject<TItem>
      • ExecutionGraph
      • ExecutionGraphBuilder
      • ExplicitInPortTypesAttribute
      • ExplicitOutPortTypesAttribute
      • ExplicitPortTypesAttribute
      • FloatParameterField
      • IConsumerNode
      • IDataSet
      • IDataSet<T>
      • IDataSetItem
      • IdDeduplicator
      • IInstanceProvider
      • IncompatiblePortTypeException
      • INode
      • InPort
      • InPortAttribute
      • InputNode
      • IntParameterField
      • IOpenDataSet<T>
      • IParameterField
      • IPool
      • IPoolInitializer
      • IPreparable
      • IProcessorNode
      • IProviderNode
      • IScriptGraphInstanceProvider
      • IScriptNode
      • NewInstanceProvider
      • NewScriptGraphInstanceProvider
      • NodeEdge
      • ObjectParameterField
      • OpenDataSet<T>
      • OutPort
      • OutPortAttribute
      • OutputNode
      • PairVector2IntParameterField
      • Pool<T>
      • PoolManager
      • PoolManagerInitializer
      • PoolManagerSingleton
      • Pools
      • PortAttribute
      • PortNotFoundException
      • ProcessGraphNode
      • ProcessorNode
      • ProviderNode
      • RectIntParameterField
      • RectParameterField
      • RequiredPortNotConnectedException
      • RngExtensions
      • ScriptGraphComponents
      • ScriptGraphEditorInfo
      • ScriptGraphGraph
      • ScriptGraphInput
      • ScriptGraphInput<T>
      • ScriptGraphInputBool
      • ScriptGraphInputBounds
      • ScriptGraphInputBoundsInt
      • ScriptGraphInputColor32
      • ScriptGraphInputFloat
      • ScriptGraphInputFloatAsInt
      • ScriptGraphInputInt
      • ScriptGraphInputObject
      • ScriptGraphInputRect
      • ScriptGraphInputRectInt
      • ScriptGraphInputString
      • ScriptGraphInputTexture2D
      • ScriptGraphInputTilemap
      • ScriptGraphInputTilemapSet
      • ScriptGraphInputTileset
      • ScriptGraphInputVector2
      • ScriptGraphInputVector2Int
      • ScriptGraphInputVector3
      • ScriptGraphInputVector3Int
      • ScriptGraphMonoBehaviour
      • ScriptGraphParameter
      • ScriptGraphParameters
      • ScriptGraphPool
      • ScriptGraphPoolManager
      • ScriptGraphPoolManagerSingleton
      • ScriptGraphPort
      • ScriptGraphProcessor
      • ScriptGraphRunner
      • ScriptNode
      • ScriptNodeAttribute
      • SeedType
      • StringParameterField
      • Vector2IntParameterField
      • Vector2ParameterField
      • Vector3IntParameterField
      • Vector3ParameterField
    • InsaneScatterbrain.ScriptGraph.Editor
      • BoolConstantNodeView
      • BoundsConstantNodeView
      • BoundsIntConstantNodeView
      • ColorConstantNodeView
      • ComponentDependencyListFactory
      • ConstantNodeView
      • ConstantNodeViewAttribute
      • DataDependencyListFactory
      • FloatConstantNodeView
      • GroupNodeView
      • InputNodeView
      • IntConstantNodeView
      • NodeDuplicator
      • NodeFactory
      • ObjectConstantNodeView
      • OutPortEdgeConnectListener
      • OutputNodeView
      • OutputParameterResultFormatter
      • OutputParameterResultWindow
      • RandomBspRoomsPreviewBehaviour
      • RectConstantNodeView
      • RectIntConstantNodeView
      • ScriptGraphContextMenu
      • ScriptGraphDebugger
      • ScriptGraphDependencyInstaller
      • ScriptGraphEditor
      • ScriptGraphInitializer
      • ScriptGraphInputEditor
      • ScriptGraphRunnerEditor
      • ScriptGraphSearchBar
      • ScriptGraphValidator
      • ScriptGraphView
      • ScriptGraphViewSelection
      • ScriptGraphViewWindow
      • ScriptNodeView
      • ScriptNodeViewAttribute
      • ScriptNodeViewFactory
      • ScriptNodeViewTypesRegistry
      • StringConstantNodeView
      • Urls
      • Vector2ConstantNodeView
      • Vector2IntConstantNodeView
      • Vector3ConstantNodeView
      • Vector3IntConstantNodeView
    • InsaneScatterbrain.ScriptGraph.Editor.NodeSearch
      • ConstantEntryRegistry
      • DefaultEntryRegistry
      • EntryData
      • EntryFactory
      • GraphEntryRegistry
      • IEntryRegistry
      • InputParametersEntryRegistry
      • ISearchFilter
      • NodeSearchWindow
      • NodeType
      • OutputParametersEntryRegistry
      • ParametersEntryRegistry
      • PortFilter
    • InsaneScatterbrain.Serialization
      • ArraySerializer<T>
      • BoundsIntSerializer
      • BoundsSerializer
      • DataBag
      • DefaultArraySerializer
      • IDeserializer
      • ISerializer
      • RectIntSerializer
      • RectSerializer
      • Serializer
      • Vector2IntSerializer
      • Vector3IntSerializer
    • InsaneScatterbrain.Services
      • Disposer
      • Rng
      • Texture2DFactory
      • Types
    • InsaneScatterbrain.Threading
      • IMainThreadCommand
      • IMainThreadCommandHandler
      • IMainThreadCoroutineCommand
      • IMainThreadCoroutineCommandHandler
      • MainThread
      • MainThreadCommand
      • MainThreadCommandHandler
      • MainThreadCoroutine
      • MainThreadCoroutineCommand
      • MainThreadCoroutineCommandHandler
      • MainThreadUpdater
    • InsaneScatterbrain.Versioning
      • IVersioned
      • SerializedVersion
      • VersionedMonoBehaviour
      • VersionedScriptableObject

    Class NamedColorSet

    Set of named colors.

    Inheritance
    object
    UnityEngine.Object
    UnityEngine.ScriptableObject
    VersionedScriptableObject
    DataSetScriptableObject<NamedColor, IOpenDataSet<NamedColor>>
    DataSetScriptableObject<NamedColor>
    NamedColorSet
    Implements
    IVersioned
    IDataSet<NamedColor>
    IDataSet
    UnityEngine.ISerializationCallbackReceiver
    Inherited Members
    DataSetScriptableObject<NamedColor, IOpenDataSet<NamedColor>>.OpenSet
    DataSetScriptableObject<NamedColor, IOpenDataSet<NamedColor>>.Names
    DataSetScriptableObject<NamedColor, IOpenDataSet<NamedColor>>.OrderedIds
    DataSetScriptableObject<NamedColor, IOpenDataSet<NamedColor>>.Get(string)
    DataSetScriptableObject<NamedColor, IOpenDataSet<NamedColor>>.GetByName(string)
    DataSetScriptableObject<NamedColor, IOpenDataSet<NamedColor>>.OnRenamed
    DataSetScriptableObject<NamedColor, IOpenDataSet<NamedColor>>.OnAdded
    DataSetScriptableObject<NamedColor, IOpenDataSet<NamedColor>>.OnRemoved
    DataSetScriptableObject<NamedColor, IOpenDataSet<NamedColor>>.OnMoved
    DataSetScriptableObject<NamedColor, IOpenDataSet<NamedColor>>.Rename(string, string)
    DataSetScriptableObject<NamedColor, IOpenDataSet<NamedColor>>.Remove(string)
    DataSetScriptableObject<NamedColor, IOpenDataSet<NamedColor>>.Move(string, int)
    DataSetScriptableObject<NamedColor, IOpenDataSet<NamedColor>>.GetName(string)
    DataSetScriptableObject<NamedColor, IOpenDataSet<NamedColor>>.ContainsId(string)
    DataSetScriptableObject<NamedColor, IOpenDataSet<NamedColor>>.ContainsName(string)
    DataSetScriptableObject<NamedColor, IOpenDataSet<NamedColor>>.Add(NamedColor)
    VersionedScriptableObject.Version
    VersionedScriptableObject.CreateInstance<T>(Version)
    UnityEngine.ScriptableObject.SetDirty()
    UnityEngine.ScriptableObject.CreateInstance(string)
    UnityEngine.ScriptableObject.CreateInstance(System.Type)
    UnityEngine.ScriptableObject.CreateInstance<T>()
    UnityEngine.Object.GetInstanceID()
    UnityEngine.Object.GetHashCode()
    UnityEngine.Object.Equals(object)
    UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
    UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
    UnityEngine.Object.Instantiate(UnityEngine.Object)
    UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
    UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, bool)
    UnityEngine.Object.Instantiate<T>(T)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, bool)
    UnityEngine.Object.Destroy(UnityEngine.Object, float)
    UnityEngine.Object.Destroy(UnityEngine.Object)
    UnityEngine.Object.DestroyImmediate(UnityEngine.Object, bool)
    UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
    UnityEngine.Object.FindObjectsOfType(System.Type)
    UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
    UnityEngine.Object.DestroyObject(UnityEngine.Object, float)
    UnityEngine.Object.DestroyObject(UnityEngine.Object)
    UnityEngine.Object.FindSceneObjectsOfType(System.Type)
    UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
    UnityEngine.Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectOfType<T>()
    UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
    UnityEngine.Object.FindObjectOfType(System.Type)
    UnityEngine.Object.ToString()
    UnityEngine.Object.name
    UnityEngine.Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: InsaneScatterbrain.MapGraph
    Syntax
    public class NamedColorSet : DataSetScriptableObject<NamedColor>, IVersioned, IDataSet<NamedColor>, IDataSet, ISerializationCallbackReceiver

    Properties

    OpenSet

    Declaration
    protected override IOpenDataSet<NamedColor> OpenSet { get; }
    Property Value
    Type Description
    IOpenDataSet<NamedColor>
    Overrides
    InsaneScatterbrain.ScriptGraph.DataSetScriptableObject<InsaneScatterbrain.MapGraph.NamedColor, InsaneScatterbrain.ScriptGraph.IOpenDataSet<InsaneScatterbrain.MapGraph.NamedColor>>.OpenSet

    Methods

    Add(NamedColor)

    Declaration
    public override void Add(NamedColor element)
    Parameters
    Type Name Description
    NamedColor element
    Overrides
    InsaneScatterbrain.ScriptGraph.DataSetScriptableObject<InsaneScatterbrain.MapGraph.NamedColor, InsaneScatterbrain.ScriptGraph.IOpenDataSet<InsaneScatterbrain.MapGraph.NamedColor>>.Add(InsaneScatterbrain.MapGraph.NamedColor)

    ContainsColor(Color32)

    Gets whether the color is defined inside the set.

    Declaration
    public bool ContainsColor(Color32 color)
    Parameters
    Type Name Description
    UnityEngine.Color32 color

    The color.

    Returns
    Type Description
    bool

    True if the color exists inside the set, false otherwise.

    GetColorById(string)

    Gets the color by ID.

    Declaration
    public Color32 GetColorById(string id)
    Parameters
    Type Name Description
    string id

    The named color's ID.

    Returns
    Type Description
    UnityEngine.Color32

    The color.

    GetColorByName(string)

    Gets the color by name.

    Declaration
    public Color32 GetColorByName(string colorName)
    Parameters
    Type Name Description
    string colorName

    The named color's name.

    Returns
    Type Description
    UnityEngine.Color32

    The color.

    GetId(string)

    Declaration
    public string GetId(string colorName)
    Parameters
    Type Name Description
    string colorName
    Returns
    Type Description
    string

    GetName(Color32)

    Gets the color name by color.

    Declaration
    public string GetName(Color32 color)
    Parameters
    Type Name Description
    UnityEngine.Color32 color

    The color.

    Returns
    Type Description
    string

    The color name.

    OnAfterDeserialize()

    Declaration
    public void OnAfterDeserialize()

    OnBeforeSerialize()

    Declaration
    public void OnBeforeSerialize()

    Remove(string)

    Removes the color with the given name from the set.

    Declaration
    public override void Remove(string id)
    Parameters
    Type Name Description
    string id

    The ID of the named color to remove.

    Overrides
    InsaneScatterbrain.ScriptGraph.DataSetScriptableObject<InsaneScatterbrain.MapGraph.NamedColor, InsaneScatterbrain.ScriptGraph.IOpenDataSet<InsaneScatterbrain.MapGraph.NamedColor>>.Remove(string)

    SetColor(string, Color)

    Declaration
    public void SetColor(string id, Color newColor)
    Parameters
    Type Name Description
    string id
    UnityEngine.Color newColor

    Implements

    IVersioned
    IDataSet<T>
    IDataSet
    UnityEngine.ISerializationCallbackReceiver
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