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  • InsaneScatterbrain
    • Calc
    • Color32EqualityComparer
    • EqualityComparer
    • TrigMath
  • InsaneScatterbrain.DataStructures
    • Pair<T>
  • InsaneScatterbrain.DelaunatorSharp
    • DelaunatorNoAlloc
  • InsaneScatterbrain.Dependencies
    • DependencyContainer
    • DependencyNotFoundException
    • IDependencyContainer
  • InsaneScatterbrain.Editor.Services
    • Assets
  • InsaneScatterbrain.Editor.Updates
    • UpdateAction
    • Updater
  • InsaneScatterbrain.Extensions
    • ColorExtensions
    • ExceptionExtensions
    • FieldInfoExtensions
    • HashSetExtensions
    • IntExtensions
    • ListExtensions
    • RandomExtensions
    • SortedListExtensions
    • StackExtensions
    • Texture2DDrawingExtensions
    • Texture2DExtensions
    • TypeExtensions
    • Vector2Extensions
    • Vector2IntExtensions
  • InsaneScatterbrain.MapGraph
    • AddFloatsNode
    • AddFloatToVector2Node
    • AddFloatToVector3Node
    • AddIntsNode
    • AddIntToVector2IntNode
    • AddIntToVector3IntNode
    • AddRandomEdgesNode
    • AddVector2IntsNode
    • AddVector2sNode
    • AddVector3IntsNode
    • AddVector3sNode
    • ApplyMaskNode
    • Area
    • AreaExtractor
    • AreaGraph
    • AreaGraphBuilder
    • AreaGraphEdge
    • AreaGraphEdgePool
    • AreaGraphPool
    • AreaPool
    • AreasCentroidPointsNode
    • AreasSpecialBorderPointsNode
    • AreasToPointsNode
    • BasicMathOperationNode<T>
    • BasicMathOperationNode<T1, T2, TOut>
    • BspLeafCenterPointsNode
    • BspNode
    • BspNodePool
    • BspTree
    • BspTreePool
    • CellularAutomataSmoothingNode
    • ChangeTextureSizeNode
    • ClampFloatsNode
    • ClampIntsNode
    • CollectionPool<TCollection, TValue>
    • ConnectAreaGraphCentroidsNode
    • ConnectAreaGraphClosestBorderPointsNode
    • ConnectAreaGraphRandomPointsNode
    • ConnectedPointsToPointsNode
    • ConvertTextureToTilemapNode
    • CopyTilemapDataNode
    • CornerPointsNode
    • CurrentOrEmptyTextureNode
    • DataToTextureNode
    • DictionaryPool<TDictionary, TKey, TValue>
    • DivideFloatsNode
    • DivideIntsNode
    • DivideVector2ByFloatNode
    • DivideVector2IntByIntNode
    • DivideVector2IntsNode
    • DivideVector2sNode
    • DivideVector3ByFloatNode
    • DivideVector3IntByIntNode
    • DivideVector3IntsNode
    • DivideVector3sNode
    • DomainWarpFractalType
    • DomainWarpType
    • DrawAreasNode
    • DrawBorderNode
    • DrawCirclesNode
    • DrawConnectionsBiasedRandomWalkNode
    • DrawGridNode
    • DrawManhattanConnectionsNode
    • DrawNoiseThresholdNode
    • DrawOutlineNode
    • DrawPointsNode
    • DrawRectsNode
    • DrawShortestPathNode
    • EmptyTextureNode
    • ExtractAreasNode
    • ExtractColorNode
    • ExtractPointsNode
    • ExtractPointsWithNeighboursNode
    • FastNoiseEnum
    • FlipTextureNode
    • FractalType
    • GenerateAreaGraphNode
    • GenerateMstAreaGraphNode
    • GenerateRstAreaGraphNode
    • HexagonalGridOffsetType
    • InvertMaskNode
    • IObjectType<TEntry, TObject>
    • IObjectTypeEntry<T>
    • IObjectTypeSet<TType, TObject>
    • ListPool<TValue>
    • LoadTextureData
    • MapGraphGraph
    • MapGraphTilemapPrefab
    • Mask
    • MaskPool
    • MaxFloatsNode
    • MaxIntsNode
    • MergeAreasNode
    • MergeMasksNode
    • MergePointsNode
    • MergeTilemapsNode
    • MinFloatsNode
    • MinIntsNode
    • MultiplyFloatsNode
    • MultiplyIntsNode
    • MultiplyVector2ByFloatNode
    • MultiplyVector2IntByIntNode
    • MultiplyVector2IntsNode
    • MultiplyVector2sNode
    • MultiplyVector3ByFloatNode
    • MultiplyVector3IntByIntNode
    • MultiplyVector3IntsNode
    • MultiplyVector3sNode
    • NamedColor
    • NamedColorNode
    • NamedColorSet
    • NoiseNode
    • ObjectType<TEntry, TObject>
    • ObjectTypeEntry<T>
    • ObjectTypeSet<TType, TEntry, TObject>
    • ObjectTypeSetScriptableObject<TType, TEntry, TObject>
    • OpenObjectTypeSet<TType, TEntry, TObject>
    • Outliner
    • PerlinNoiseFillTextureNode
    • PointsToAreasNode
    • PoolInitializer
    • PowerNode
    • PrefabSet
    • PrefabType
    • PrefabTypeEntry
    • RandomBoolNode
    • RandomBspRoomsNode
    • RandomBspTreeNode
    • RandomColorNode
    • RandomExtensions
    • RandomFloatNode
    • RandomIntNode
    • RandomlyFillTextureNode
    • RandomlyStampTilemapsNode
    • RandomNode<T>
    • RandomPointsNode
    • RandomRectsNode
    • RandomRngStateNode
    • RandomVector2IntNode
    • RandomVector2Node
    • RandomVector3IntNode
    • RandomVector3Node
    • RandomWalkerNode
    • RangeRandomNode<T>
    • RectCenterPointsNode
    • RectsToAreasNode
    • ReplaceColorNode
    • ReplaceGameObjectChildrenNode
    • ResizeTextureNode
    • RotateTextureNode
    • RotationalSymmetry
    • SaveData
    • SaveTextureData
    • ScaleTextureNode
    • ScaleTextureToNode
    • ScaleTextureVector2Node
    • ShiftTextureNode
    • SplitConnectionsManhattanNode
    • SquareRootNode
    • StackPool<T>
    • StampNode
    • SubtractFloatFromVector2Node
    • SubtractFloatFromVector3Node
    • SubtractFloatsNode
    • SubtractIntFromVector2IntNode
    • SubtractIntFromVector3IntNode
    • SubtractIntsNode
    • SubtractMaskNode
    • SubtractVector2IntsNode
    • SubtractVector2sNode
    • SubtractVector3IntsNode
    • SubtractVector3sNode
    • TextureData
    • TextureData.Color32ArrayFacade
    • TextureDataDrawingExtensions
    • TextureDataExtensions
    • TextureDataPool
    • TextureSizeNode
    • TextureToChildGameObjectsNode
    • TextureToDataNode
    • TextureToGameObjectsNode
    • TextureToMaskNode
    • TextureToTilemapNode
    • TilemapData
    • TilemapDataPool
    • TilemapSet
    • TilemapToDataNode
    • TilemapToTextureNode
    • TilemapType
    • TilemapTypeEntry
    • Tileset
    • TileType
    • TileTypeEntry
    • TransparentColorNode
    • Vector2IntComparer
    • Vector2IntFromFloats
    • Vector2IntFromInts
    • Vector2IntToInts
    • Vector2IntToVector2
    • Vector3IntComparer
    • WaveformFunctionCollapseNode
  • InsaneScatterbrain.MapGraph.Editor
    • AboutWindow
    • AddRandomEdgesNodeView
    • ApplyMaskNodeView
    • AreaSpecialPointsNodeView
    • CellularAutomataSmoothingNodeView
    • CellularDistanceFunctionConstantNodeView
    • CellularReturnTypeConstantNodeView
    • ChangeTextureSizeNodeView
    • CornerPointsNodeView
    • DataSetList<T>
    • DataSetListBase<T>
    • DomainWarpFractalTypeNodeView
    • DomainWarpTypeConstantNodeView
    • DrawAreasNodeView
    • DrawBorderNodeView
    • DrawCirclesNodeView
    • DrawConnectionsBiasedRandomWalkNodeView
    • DrawGridNodeView
    • DrawManhattanConnectionsNodeView
    • DrawNoiseThresholdNodeView
    • DrawOutlineNodeView
    • DrawPointsNodeView
    • DrawRectsNodeView
    • DrawShortestPathConnectionsNodeView
    • EmptyTextureNodeView
    • EnumConstantNodeView<T>
    • ExtractAreasNodeView
    • ExtractColorNodeView
    • ExtractPointsNodeView
    • ExtractPointsWithNeighboursNodeView
    • FlipTextureNodeView
    • FractalTypeNodeView
    • GenerateAreaGraphNodeView
    • GenerateMstAreaGraphNodeView
    • GenerateRstAreaGraphNodeView
    • Initializer
    • InputParametersList
    • InvertMaskNodeView
    • ListBase
    • MapGraphAsset
    • MapGraphAssetUpdater
    • MapGraphCreateMenu
    • MapGraphEditor
    • MapGraphEditorInfo
    • MapGraphEditorSettingsWindow
    • MapGraphEditorSettingsWindowInitializer
    • MapGraphInitializer
    • MapGraphUpdater
    • MergeAreasNodeView
    • NamedColorNodeView
    • NamedColorSetEditor
    • NamedColorSetList
    • NewUpdatesWindow
    • NoiseNodeView
    • NoiseTypeNodeView
    • ObjectTypeEntryList<TType, TEntry, TObject>
    • ObjectTypeSetList<TType, TEntry, TObject>
    • OutputParametersList
    • ParametersList
    • PerlinNoiseFillTextureNodeView
    • PrefabSetEditor
    • PrefabTypeEntryList
    • PrefabTypeList
    • ProcessGraphNodeView
    • RandomBspRoomsNodeView
    • RandomBspTreeNodeView
    • RandomlyFillTextureNodeView
    • RandomlyStampTilemapsNodeView
    • RandomPointsNodeView
    • RandomRectsNodeView
    • RandomWalkerNodeView
    • ReplaceColorNodeView
    • ResizeTextureNodeView
    • RotateTextureNodeView
    • RotationalSymmetryNodeView
    • RotationType3dConstantNodeView
    • ScaleTextureNodeView
    • ScaleTextureToNodeView
    • ScaleTextureVector2NodeView
    • ScriptGraphAssetUpdater
    • ScriptNodeViewExtensions
    • ShiftTextureNodeView
    • StampNodeView
    • TextureConstantNodeView
    • TextureToMaskNodeView
    • TilemapConstantNodeView
    • TilemapPrefabEditor
    • TilemapSetConstantNodeView
    • TilemapSetEditor
    • TilemapToTextureNodeView
    • TilemapTypeEntryList
    • TilemapTypeList
    • TilesetConstantNodeView
    • TilesetEditor
    • TileTypeEntryList
    • TileTypeList
    • TransparentColorNodeView
    • UpdateAction_1_10
    • UpdateAction_1_14
    • UpdateAction_1_15
    • UpdateAction_1_2
    • UpdateChecker
    • WaveformFunctionCollapseNodeView
  • InsaneScatterbrain.Pooling
    • IPool
    • Pool<T>
    • PoolManager
  • InsaneScatterbrain.RandomNumberGeneration
    • Rng
    • RngState
  • InsaneScatterbrain.ScriptGraph
    • BoolParameterField
    • BoundsIntParameterField
    • BoundsParameterField
    • Color32ParameterField
    • ConstantNode
    • ConsumerNode
    • CopyData
    • CopyPaste
    • DataSet<T>
    • DataSetItem
    • DataSetScriptableObject<TItem, TOpenSet>
    • DataSetScriptableObject<TItem>
    • ExecutionGraph
    • ExecutionGraphBuilder
    • ExplicitInPortTypesAttribute
    • ExplicitOutPortTypesAttribute
    • ExplicitPortTypesAttribute
    • FloatParameterField
    • IConsumerNode
    • IDataSet
    • IDataSet<T>
    • IDataSetItem
    • IInstanceProvider
    • IncompatiblePortTypeException
    • INode
    • InPort
    • InPortAttribute
    • InputNode
    • IntParameterField
    • IOpenDataSet<T>
    • IParameterField
    • IPool
    • IPoolInitializer
    • IPreparable
    • IProcessorNode
    • IProviderNode
    • IScriptGraphInstanceProvider
    • IScriptNode
    • NewInstanceProvider
    • NewScriptGraphInstanceProvider
    • NodeEdge
    • ObjectParameterField
    • OpenDataSet<T>
    • OutPort
    • OutPortAttribute
    • OutputNode
    • PairVector2IntParameterField
    • Pool<T>
    • PoolManager
    • PoolManagerInitializer
    • PoolManagerSingleton
    • Pools
    • PortAttribute
    • PortNotFoundException
    • ProcessGraphNode
    • ProcessorNode
    • ProviderNode
    • RectIntParameterField
    • RectParameterField
    • RequiredPortNotConnectedException
    • RngExtensions
    • ScriptGraphComponents
    • ScriptGraphEditorInfo
    • ScriptGraphGraph
    • ScriptGraphInput
    • ScriptGraphInput<T>
    • ScriptGraphInputBool
    • ScriptGraphInputBounds
    • ScriptGraphInputBoundsInt
    • ScriptGraphInputColor32
    • ScriptGraphInputFloat
    • ScriptGraphInputFloatAsInt
    • ScriptGraphInputInt
    • ScriptGraphInputObject
    • ScriptGraphInputRect
    • ScriptGraphInputRectInt
    • ScriptGraphInputString
    • ScriptGraphInputTexture2D
    • ScriptGraphInputTilemap
    • ScriptGraphInputTilemapSet
    • ScriptGraphInputTileset
    • ScriptGraphInputVector2
    • ScriptGraphInputVector2Int
    • ScriptGraphInputVector3
    • ScriptGraphInputVector3Int
    • ScriptGraphMonoBehaviour
    • ScriptGraphParameter
    • ScriptGraphParameters
    • ScriptGraphPool
    • ScriptGraphPoolManager
    • ScriptGraphPoolManagerSingleton
    • ScriptGraphPort
    • ScriptGraphProcessor
    • ScriptGraphRunner
    • ScriptNode
    • ScriptNodeAttribute
    • SeedType
    • StringParameterField
    • Vector2IntParameterField
    • Vector2ParameterField
    • Vector3IntParameterField
    • Vector3ParameterField
  • InsaneScatterbrain.ScriptGraph.Editor
    • BoolConstantNodeView
    • BoundsConstantNodeView
    • BoundsIntConstantNodeView
    • ColorConstantNodeView
    • ConstantNodeView
    • ConstantNodeViewAttribute
    • FloatConstantNodeView
    • GroupNodeView
    • InputNodeView
    • IntConstantNodeView
    • NodeDuplicator
    • NodeFactory
    • ObjectConstantNodeView
    • OutPortEdgeConnectListener
    • OutputNodeView
    • RandomBspRoomsPreviewBehaviour
    • RectConstantNodeView
    • RectIntConstantNodeView
    • ScriptGraphContextMenu
    • ScriptGraphDebugger
    • ScriptGraphDependencyInstaller
    • ScriptGraphEditor
    • ScriptGraphInitializer
    • ScriptGraphInputEditor
    • ScriptGraphRunnerEditor
    • ScriptGraphValidator
    • ScriptGraphView
    • ScriptGraphViewSelection
    • ScriptGraphViewWindow
    • ScriptNodeView
    • ScriptNodeViewAttribute
    • ScriptNodeViewFactory
    • ScriptNodeViewTypesRegistry
    • StringConstantNodeView
    • Urls
    • Vector2ConstantNodeView
    • Vector2IntConstantNodeView
    • Vector3ConstantNodeView
    • Vector3IntConstantNodeView
  • InsaneScatterbrain.ScriptGraph.Editor.NodeSearch
    • ConstantEntryRegistry
    • DefaultEntryRegistry
    • EntryData
    • EntryFactory
    • GraphEntryRegistry
    • IEntryRegistry
    • InputParametersEntryRegistry
    • ISearchFilter
    • NodeSearchWindow
    • NodeType
    • OutputParametersEntryRegistry
    • ParametersEntryRegistry
    • PortFilter
  • InsaneScatterbrain.Serialization
    • ArraySerializer<T>
    • BoundsIntSerializer
    • BoundsSerializer
    • DataBag
    • DefaultArraySerializer
    • IDeserializer
    • ISerializer
    • RectIntSerializer
    • RectSerializer
    • Serializer
    • Vector2IntSerializer
    • Vector3IntSerializer
  • InsaneScatterbrain.Services
    • Disposer
    • Rng
    • Texture2DFactory
    • Types
  • InsaneScatterbrain.Threading
    • IMainThreadCommand
    • IMainThreadCommandHandler
    • IMainThreadCoroutineCommand
    • IMainThreadCoroutineCommandHandler
    • MainThread
    • MainThreadCommand
    • MainThreadCommandHandler
    • MainThreadCoroutine
    • MainThreadCoroutineCommand
    • MainThreadCoroutineCommandHandler
    • MainThreadUpdater
  • InsaneScatterbrain.Versioning
    • IVersioned
    • SerializedVersion
    • VersionedMonoBehaviour
    • VersionedScriptableObject

Class DataBag

A databag can persist values of different types through Unity's serialization system. Types that are not supported by Unity's serialization out-of-the-box require implementations of the ISerializer and IDeserializer interfaces for that type.

Implementations of supported types will overwrite the default serialization behaviour, with the exception of classes that inherit from Unity's Object.

Inheritance
System.Object
DataBag
Implements
UnityEngine.ISerializationCallbackReceiver
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: InsaneScatterbrain.Serialization
Syntax
[Serializable]
public class DataBag : ISerializationCallbackReceiver

Properties

Names

Declaration
public IEnumerable<string> Names { get; }
Property Value
Type Description
System.Collections.Generic.IEnumerable<System.String>

Methods

Contains(String)

Checks if a value is stored under the given name.

Declaration
public bool Contains(string name)
Parameters
Type Name Description
System.String name

The name.

Returns
Type Description
System.Boolean

True if the name exists, false otherwise.

Get(String)

Gets the value stored under the given name.

Declaration
public object Get(string name)
Parameters
Type Name Description
System.String name

The name.

Returns
Type Description
System.Object

The associated value.

OnAfterDeserialize()

Called after Unity deserializes the databag. It deserializes all the objects inside it.

Declaration
public void OnAfterDeserialize()

OnBeforeSerialize()

Called before Unity serializes the databag. It serializes all the objects inside it.

Declaration
public void OnBeforeSerialize()

Remove(String)

Removes the value from the bag that is stored under the given name.

Declaration
public void Remove(string name)
Parameters
Type Name Description
System.String name

The name.

Set(String, Object)

Store the given value under the given name.

Declaration
public void Set(string name, object value)
Parameters
Type Name Description
System.String name

The name.

System.Object value

The value.

Implements

UnityEngine.ISerializationCallbackReceiver
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