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  • InsaneScatterbrain
    • Calc
    • Color32EqualityComparer
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  • InsaneScatterbrain.DataStructures
    • Pair<T>
  • InsaneScatterbrain.DelaunatorSharp
    • DelaunatorNoAlloc
  • InsaneScatterbrain.Dependencies
    • DependencyContainer
    • DependencyNotFoundException
    • IDependencyContainer
  • InsaneScatterbrain.Editor.Services
    • Assets
  • InsaneScatterbrain.Editor.Updates
    • UpdateAction
    • Updater
  • InsaneScatterbrain.Extensions
    • ColorExtensions
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    • IntExtensions
    • ListExtensions
    • RandomExtensions
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    • StackExtensions
    • Texture2DDrawingExtensions
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    • Vector2IntExtensions
  • InsaneScatterbrain.MapGraph
    • AddFloatsNode
    • AddFloatToVector2Node
    • AddFloatToVector3Node
    • AddIntsNode
    • AddIntToVector2IntNode
    • AddIntToVector3IntNode
    • AddRandomEdgesNode
    • AddVector2IntsNode
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    • ApplyMaskNode
    • Area
    • AreaExtractor
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    • AreaPool
    • AreasCentroidPointsNode
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    • BasicMathOperationNode<T>
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    • BspLeafCenterPointsNode
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    • CellularAutomataSmoothingNode
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    • CollectionPool<TCollection, TValue>
    • ConnectAreaGraphCentroidsNode
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    • ConnectedPointsToPointsNode
    • ConvertTextureToTilemapNode
    • CopyTilemapDataNode
    • CornerPointsNode
    • CurrentOrEmptyTextureNode
    • DataToTextureNode
    • DictionaryPool<TDictionary, TKey, TValue>
    • DivideFloatsNode
    • DivideIntsNode
    • DivideVector2ByFloatNode
    • DivideVector2IntByIntNode
    • DivideVector2IntsNode
    • DivideVector2sNode
    • DivideVector3ByFloatNode
    • DivideVector3IntByIntNode
    • DivideVector3IntsNode
    • DivideVector3sNode
    • DomainWarpFractalType
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    • DrawAreasNode
    • DrawBorderNode
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    • DrawConnectionsBiasedRandomWalkNode
    • DrawGridNode
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    • DrawNoiseThresholdNode
    • DrawOutlineNode
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    • DrawRectsNode
    • DrawShortestPathNode
    • EmptyTextureNode
    • ExtractAreasNode
    • ExtractColorNode
    • ExtractPointsNode
    • ExtractPointsWithNeighboursNode
    • FastNoiseEnum
    • FlipTextureNode
    • FractalType
    • GenerateAreaGraphNode
    • GenerateMstAreaGraphNode
    • GenerateRstAreaGraphNode
    • HexagonalGridOffsetType
    • InvertMaskNode
    • IObjectType<TEntry, TObject>
    • IObjectTypeEntry<T>
    • IObjectTypeSet<TType, TObject>
    • ListPool<TValue>
    • LoadTextureData
    • MapGraphGraph
    • MapGraphTilemapPrefab
    • Mask
    • MaskPool
    • MaxFloatsNode
    • MaxIntsNode
    • MergeAreasNode
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    • MinFloatsNode
    • MinIntsNode
    • MultiplyFloatsNode
    • MultiplyIntsNode
    • MultiplyVector2ByFloatNode
    • MultiplyVector2IntByIntNode
    • MultiplyVector2IntsNode
    • MultiplyVector2sNode
    • MultiplyVector3ByFloatNode
    • MultiplyVector3IntByIntNode
    • MultiplyVector3IntsNode
    • MultiplyVector3sNode
    • NamedColor
    • NamedColorNode
    • NamedColorSet
    • NoiseNode
    • ObjectType<TEntry, TObject>
    • ObjectTypeEntry<T>
    • ObjectTypeSet<TType, TEntry, TObject>
    • ObjectTypeSetScriptableObject<TType, TEntry, TObject>
    • OpenObjectTypeSet<TType, TEntry, TObject>
    • Outliner
    • PerlinNoiseFillTextureNode
    • PointsToAreasNode
    • PoolInitializer
    • PowerNode
    • PrefabSet
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    • RandomBoolNode
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    • RandomFloatNode
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    • RandomlyFillTextureNode
    • RandomlyStampTilemapsNode
    • RandomNode<T>
    • RandomPointsNode
    • RandomRectsNode
    • RandomRngStateNode
    • RandomVector2IntNode
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    • RandomVector3IntNode
    • RandomVector3Node
    • RandomWalkerNode
    • RangeRandomNode<T>
    • RectCenterPointsNode
    • RectsToAreasNode
    • ReplaceColorNode
    • ReplaceGameObjectChildrenNode
    • ResizeTextureNode
    • RotateTextureNode
    • RotationalSymmetry
    • SaveData
    • SaveTextureData
    • ScaleTextureNode
    • ScaleTextureToNode
    • ScaleTextureVector2Node
    • ShiftTextureNode
    • SplitConnectionsManhattanNode
    • SquareRootNode
    • StackPool<T>
    • StampNode
    • SubtractFloatFromVector2Node
    • SubtractFloatFromVector3Node
    • SubtractFloatsNode
    • SubtractIntFromVector2IntNode
    • SubtractIntFromVector3IntNode
    • SubtractIntsNode
    • SubtractMaskNode
    • SubtractVector2IntsNode
    • SubtractVector2sNode
    • SubtractVector3IntsNode
    • SubtractVector3sNode
    • TextureData
    • TextureData.Color32ArrayFacade
    • TextureDataDrawingExtensions
    • TextureDataExtensions
    • TextureDataPool
    • TextureSizeNode
    • TextureToChildGameObjectsNode
    • TextureToDataNode
    • TextureToGameObjectsNode
    • TextureToMaskNode
    • TextureToTilemapNode
    • TilemapData
    • TilemapDataPool
    • TilemapSet
    • TilemapToDataNode
    • TilemapToTextureNode
    • TilemapType
    • TilemapTypeEntry
    • Tileset
    • TileType
    • TileTypeEntry
    • TransparentColorNode
    • Vector2IntComparer
    • Vector2IntFromFloats
    • Vector2IntFromInts
    • Vector2IntToInts
    • Vector2IntToVector2
    • Vector3IntComparer
    • WaveformFunctionCollapseNode
  • InsaneScatterbrain.MapGraph.Editor
    • AboutWindow
    • AddRandomEdgesNodeView
    • ApplyMaskNodeView
    • AreaSpecialPointsNodeView
    • CellularAutomataSmoothingNodeView
    • CellularDistanceFunctionConstantNodeView
    • CellularReturnTypeConstantNodeView
    • ChangeTextureSizeNodeView
    • CornerPointsNodeView
    • DataSetList<T>
    • DataSetListBase<T>
    • DomainWarpFractalTypeNodeView
    • DomainWarpTypeConstantNodeView
    • DrawAreasNodeView
    • DrawBorderNodeView
    • DrawCirclesNodeView
    • DrawConnectionsBiasedRandomWalkNodeView
    • DrawGridNodeView
    • DrawManhattanConnectionsNodeView
    • DrawNoiseThresholdNodeView
    • DrawOutlineNodeView
    • DrawPointsNodeView
    • DrawRectsNodeView
    • DrawShortestPathConnectionsNodeView
    • EmptyTextureNodeView
    • EnumConstantNodeView<T>
    • ExtractAreasNodeView
    • ExtractColorNodeView
    • ExtractPointsNodeView
    • ExtractPointsWithNeighboursNodeView
    • FlipTextureNodeView
    • FractalTypeNodeView
    • GenerateAreaGraphNodeView
    • GenerateMstAreaGraphNodeView
    • GenerateRstAreaGraphNodeView
    • Initializer
    • InputParametersList
    • InvertMaskNodeView
    • ListBase
    • MapGraphAsset
    • MapGraphAssetUpdater
    • MapGraphCreateMenu
    • MapGraphEditor
    • MapGraphEditorInfo
    • MapGraphEditorSettingsWindow
    • MapGraphEditorSettingsWindowInitializer
    • MapGraphInitializer
    • MapGraphUpdater
    • MergeAreasNodeView
    • NamedColorNodeView
    • NamedColorSetEditor
    • NamedColorSetList
    • NewUpdatesWindow
    • NoiseNodeView
    • NoiseTypeNodeView
    • ObjectTypeEntryList<TType, TEntry, TObject>
    • ObjectTypeSetList<TType, TEntry, TObject>
    • OutputParametersList
    • ParametersList
    • PerlinNoiseFillTextureNodeView
    • PrefabSetEditor
    • PrefabTypeEntryList
    • PrefabTypeList
    • ProcessGraphNodeView
    • RandomBspRoomsNodeView
    • RandomBspTreeNodeView
    • RandomlyFillTextureNodeView
    • RandomlyStampTilemapsNodeView
    • RandomPointsNodeView
    • RandomRectsNodeView
    • RandomWalkerNodeView
    • ReplaceColorNodeView
    • ResizeTextureNodeView
    • RotateTextureNodeView
    • RotationalSymmetryNodeView
    • RotationType3dConstantNodeView
    • ScaleTextureNodeView
    • ScaleTextureToNodeView
    • ScaleTextureVector2NodeView
    • ScriptGraphAssetUpdater
    • ScriptNodeViewExtensions
    • ShiftTextureNodeView
    • StampNodeView
    • TextureConstantNodeView
    • TextureToMaskNodeView
    • TilemapConstantNodeView
    • TilemapPrefabEditor
    • TilemapSetConstantNodeView
    • TilemapSetEditor
    • TilemapToTextureNodeView
    • TilemapTypeEntryList
    • TilemapTypeList
    • TilesetConstantNodeView
    • TilesetEditor
    • TileTypeEntryList
    • TileTypeList
    • TransparentColorNodeView
    • UpdateAction_1_10
    • UpdateAction_1_14
    • UpdateAction_1_15
    • UpdateAction_1_2
    • UpdateChecker
    • WaveformFunctionCollapseNodeView
  • InsaneScatterbrain.Pooling
    • IPool
    • Pool<T>
    • PoolManager
  • InsaneScatterbrain.RandomNumberGeneration
    • Rng
    • RngState
  • InsaneScatterbrain.ScriptGraph
    • BoolParameterField
    • BoundsIntParameterField
    • BoundsParameterField
    • Color32ParameterField
    • ConstantNode
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    • CopyData
    • CopyPaste
    • DataSet<T>
    • DataSetItem
    • DataSetScriptableObject<TItem, TOpenSet>
    • DataSetScriptableObject<TItem>
    • ExecutionGraph
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    • ExplicitInPortTypesAttribute
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    • ExplicitPortTypesAttribute
    • FloatParameterField
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    • NodeEdge
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    • PairVector2IntParameterField
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    • PoolManager
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    • Pools
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    • RectIntParameterField
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    • RngExtensions
    • ScriptGraphComponents
    • ScriptGraphEditorInfo
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    • ScriptGraphInput
    • ScriptGraphInput<T>
    • ScriptGraphInputBool
    • ScriptGraphInputBounds
    • ScriptGraphInputBoundsInt
    • ScriptGraphInputColor32
    • ScriptGraphInputFloat
    • ScriptGraphInputFloatAsInt
    • ScriptGraphInputInt
    • ScriptGraphInputObject
    • ScriptGraphInputRect
    • ScriptGraphInputRectInt
    • ScriptGraphInputString
    • ScriptGraphInputTexture2D
    • ScriptGraphInputTilemap
    • ScriptGraphInputTilemapSet
    • ScriptGraphInputTileset
    • ScriptGraphInputVector2
    • ScriptGraphInputVector2Int
    • ScriptGraphInputVector3
    • ScriptGraphInputVector3Int
    • ScriptGraphMonoBehaviour
    • ScriptGraphParameter
    • ScriptGraphParameters
    • ScriptGraphPool
    • ScriptGraphPoolManager
    • ScriptGraphPoolManagerSingleton
    • ScriptGraphPort
    • ScriptGraphProcessor
    • ScriptGraphRunner
    • ScriptNode
    • ScriptNodeAttribute
    • SeedType
    • StringParameterField
    • Vector2IntParameterField
    • Vector2ParameterField
    • Vector3IntParameterField
    • Vector3ParameterField
  • InsaneScatterbrain.ScriptGraph.Editor
    • BoolConstantNodeView
    • BoundsConstantNodeView
    • BoundsIntConstantNodeView
    • ColorConstantNodeView
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    • ConstantNodeViewAttribute
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    • NodeDuplicator
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    • ScriptGraphContextMenu
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    • ScriptNodeView
    • ScriptNodeViewAttribute
    • ScriptNodeViewFactory
    • ScriptNodeViewTypesRegistry
    • StringConstantNodeView
    • Urls
    • Vector2ConstantNodeView
    • Vector2IntConstantNodeView
    • Vector3ConstantNodeView
    • Vector3IntConstantNodeView
  • InsaneScatterbrain.ScriptGraph.Editor.NodeSearch
    • ConstantEntryRegistry
    • DefaultEntryRegistry
    • EntryData
    • EntryFactory
    • GraphEntryRegistry
    • IEntryRegistry
    • InputParametersEntryRegistry
    • ISearchFilter
    • NodeSearchWindow
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    • ParametersEntryRegistry
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  • InsaneScatterbrain.Serialization
    • ArraySerializer<T>
    • BoundsIntSerializer
    • BoundsSerializer
    • DataBag
    • DefaultArraySerializer
    • IDeserializer
    • ISerializer
    • RectIntSerializer
    • RectSerializer
    • Serializer
    • Vector2IntSerializer
    • Vector3IntSerializer
  • InsaneScatterbrain.Services
    • Disposer
    • Rng
    • Texture2DFactory
    • Types
  • InsaneScatterbrain.Threading
    • IMainThreadCommand
    • IMainThreadCommandHandler
    • IMainThreadCoroutineCommand
    • IMainThreadCoroutineCommandHandler
    • MainThread
    • MainThreadCommand
    • MainThreadCommandHandler
    • MainThreadCoroutine
    • MainThreadCoroutineCommand
    • MainThreadCoroutineCommandHandler
    • MainThreadUpdater
  • InsaneScatterbrain.Versioning
    • IVersioned
    • SerializedVersion
    • VersionedMonoBehaviour
    • VersionedScriptableObject

Class TextureData

Contains texture data. This is used to be able to manipulate texture data without requiring access to the Unity API, which is not possible on any thread that is not the main thread.

Inheritance
System.Object
TextureData
Namespace: InsaneScatterbrain.MapGraph
Syntax
public class TextureData : object

Constructors

TextureData()

Declaration
public TextureData()

TextureData(Int32, Int32)

Creates new texture data.

Declaration
public TextureData(int width, int height)
Parameters
Type Name Description
System.Int32 width

The width.

System.Int32 height

The height.

Properties

ColorCount

Declaration
public int ColorCount { get; }
Property Value
Type Description
System.Int32

Colors

Declaration
public TextureData.Color32ArrayFacade Colors { get; }
Property Value
Type Description
TextureData.Color32ArrayFacade

Height

Gets the texture height.

Declaration
public int Height { get; }
Property Value
Type Description
System.Int32

Item[Int32]

Declaration
public Color32 this[int index] { get; set; }
Parameters
Type Name Description
System.Int32 index
Property Value
Type Description
Color32

Width

Gets the texture width.

Declaration
public int Width { get; }
Property Value
Type Description
System.Int32

Methods

Clone()

Creates a new instance of this texture data.

Declaration
public TextureData Clone()
Returns
Type Description
TextureData

A clone of this texture data

Clone(TextureData)

Creates a new instance of this texture data.

Declaration
public void Clone(TextureData clone)
Parameters
Type Name Description
TextureData clone

The instance that will be used to clone this into.

CreateFromTexture(TextureData, Texture2D)

Creates texture data from texture.

Declaration
public static void CreateFromTexture(TextureData textureData, Texture2D texture)
Parameters
Type Name Description
TextureData textureData

The texturedata instance to fill with the texture's data.

Texture2D texture

The texture.

CreateFromTexture(Texture2D)

Creates texture data from texture.

Declaration
public static TextureData CreateFromTexture(Texture2D texture)
Parameters
Type Name Description
Texture2D texture

The texture.

Returns
Type Description
TextureData

The new texture data.

GetColors()

Declaration
public IReadOnlyList<Color32> GetColors()
Returns
Type Description
IReadOnlyList<Color32>

Reset()

Declaration
public void Reset()

Resize(Int32, Int32)

Resizes the texture to the given size.

Declaration
public void Resize(int width, int height)
Parameters
Type Name Description
System.Int32 width

The new width.

System.Int32 height

The new height.

Set(Int32, Int32)

Creates new texture data.

Declaration
public void Set(int width, int height)
Parameters
Type Name Description
System.Int32 width

The width.

System.Int32 height

The height.

ToTexture2D()

Creates a new texture from the texture data.

Declaration
public Texture2D ToTexture2D()
Returns
Type Description
Texture2D

The new texture.

Extension Methods

TextureDataDrawingExtensions.Fill(TextureData, Color32)
TextureDataDrawingExtensions.FillPoints(TextureData, IEnumerable<Vector2Int>, Color32)
TextureDataDrawingExtensions.DrawLine(TextureData, Vector2Int, Vector2Int, Color, Int32)
TextureDataDrawingExtensions.DrawLine(TextureData, Vector2Int, Vector2Int, Color)
TextureDataDrawingExtensions.DrawLines(TextureData, Color, Vector2Int[])
TextureDataDrawingExtensions.DrawRect(TextureData, Vector2Int, Int32, Int32, Single, Color)
TextureDataDrawingExtensions.DrawRect(TextureData, RectInt, Color)
TextureDataDrawingExtensions.DrawRects(TextureData, IEnumerable<RectInt>, Color)
TextureDataDrawingExtensions.DrawRectFill(TextureData, Vector2Int, Int32, Int32, Single, Color)
TextureDataDrawingExtensions.DrawRectFill(TextureData, RectInt, Color)
TextureDataDrawingExtensions.DrawRectsFill(TextureData, IEnumerable<RectInt>, Color)
TextureDataDrawingExtensions.DrawAreas(TextureData, IEnumerable<Area>, Color32)
TextureDataDrawingExtensions.DrawArea(TextureData, Area, Color32)
TextureDataDrawingExtensions.DrawCircles(TextureData, IEnumerable<Vector2Int>, Int32, Color32)
TextureDataDrawingExtensions.DrawCircles(TextureData, IEnumerable<Vector2Int>, Int32, Color32, List<Vector2Int>)
TextureDataExtensions.Scale(TextureData, ref TextureData, Int32, Int32)
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