Class RandomColorNode
Outputs a random color.
Inherited Members
object.Equals(object)
object.Equals(object, object)
object.GetHashCode()
object.GetType()
object.MemberwiseClone()
object.ReferenceEquals(object, object)
object.ToString()
Namespace: InsaneScatterbrain.MapGraph
Syntax
[ScriptNode("Random Color", "Random", true)]
[Serializable]
[ExplicitOutPortTypes(new Type[] { typeof(Color32) })]
public class RandomColorNode : RandomNode<Color32>, IProcessorNode, IProviderNode, IConsumerNode, IScriptNode, INode
Methods
GetRandomValue()
Declaration
protected override Color32 GetRandomValue()
Returns
Type | Description |
---|---|
UnityEngine.Color32 |
Overrides
InsaneScatterbrain.MapGraph.RandomNode<UnityEngine.Color32>.GetRandomValue()