Class AddIntToVector3IntNode
Inheritance
object
AddIntToVector3IntNode
Inherited Members
object.Equals(object)
object.Equals(object, object)
object.GetHashCode()
object.GetType()
object.MemberwiseClone()
object.ReferenceEquals(object, object)
object.ToString()
Namespace: InsaneScatterbrain.MapGraph
Syntax
[ScriptNode("Add Int To Vector3Int", "Math", true)]
[Serializable]
[ExplicitInPortTypes(new Type[] { typeof(Vector3Int), typeof(int) })]
[ExplicitOutPortTypes(new Type[] { typeof(Vector3Int) })]
public class AddIntToVector3IntNode : BasicMathOperationNode<Vector3Int, int, Vector3Int>, IProcessorNode, IProviderNode, IConsumerNode, IScriptNode, INode
Methods
Calculate(Vector3Int, int)
Declaration
protected override Vector3Int Calculate(Vector3Int a, int b)
Parameters
Type | Name | Description |
---|---|---|
UnityEngine.Vector3Int | a | |
int | b |
Returns
Type | Description |
---|---|
UnityEngine.Vector3Int |
Overrides
InsaneScatterbrain.MapGraph.BasicMathOperationNode<UnityEngine.Vector3Int, int, UnityEngine.Vector3Int>.Calculate(UnityEngine.Vector3Int, int)