Class PrefabSet
Contains prefab types by name. The names can be used to associate them with a named color.
Inheritance
object
UnityEngine.Object
UnityEngine.ScriptableObject
DataSetScriptableObject<PrefabType, OpenObjectTypeSet<PrefabType, PrefabTypeEntry, UnityEngine.GameObject>>
PrefabSet
Implements
Inherited Members
ObjectTypeSetScriptableObject<PrefabType, PrefabTypeEntry, GameObject>.SetWeight(string, int, float)
UnityEngine.ScriptableObject.SetDirty()
UnityEngine.ScriptableObject.CreateInstance(string)
UnityEngine.ScriptableObject.CreateInstance(System.Type)
UnityEngine.ScriptableObject.CreateInstance<T>()
UnityEngine.Object.GetInstanceID()
UnityEngine.Object.GetHashCode()
UnityEngine.Object.Equals(object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, bool)
UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, bool)
UnityEngine.Object.Destroy(UnityEngine.Object, float)
UnityEngine.Object.Destroy(UnityEngine.Object)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object, bool)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
UnityEngine.Object.FindObjectsOfType(System.Type)
UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
UnityEngine.Object.DestroyObject(UnityEngine.Object, float)
UnityEngine.Object.DestroyObject(UnityEngine.Object)
UnityEngine.Object.FindSceneObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
UnityEngine.Object.FindObjectsOfType<T>()
UnityEngine.Object.FindObjectOfType<T>()
UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
UnityEngine.Object.FindObjectOfType(System.Type)
UnityEngine.Object.ToString()
UnityEngine.Object.name
UnityEngine.Object.hideFlags
object.Equals(object, object)
object.GetType()
object.MemberwiseClone()
object.ReferenceEquals(object, object)
Namespace: InsaneScatterbrain.MapGraph
Syntax
public class PrefabSet : ObjectTypeSetScriptableObject<PrefabType, PrefabTypeEntry, GameObject>, IVersioned, IObjectTypeSet<PrefabType, GameObject>, IDataSet<PrefabType>, IDataSet, IPreparable
Properties
OpenSet
Declaration
protected override OpenObjectTypeSet<PrefabType, PrefabTypeEntry, GameObject> OpenSet { get; }
Property Value
Type | Description |
---|---|
OpenObjectTypeSet<PrefabType, PrefabTypeEntry, UnityEngine.GameObject> |
Overrides
InsaneScatterbrain.ScriptGraph.DataSetScriptableObject<InsaneScatterbrain.MapGraph.PrefabType, InsaneScatterbrain.MapGraph.OpenObjectTypeSet<InsaneScatterbrain.MapGraph.PrefabType, InsaneScatterbrain.MapGraph.PrefabTypeEntry, UnityEngine.GameObject>>.OpenSet
PrefabHeight
Get/sets the prefabs height in units.
Declaration
public float PrefabHeight { get; set; }
Property Value
Type | Description |
---|---|
float |
PrefabWidth
Get/sets the prefabs width in units.
Declaration
public float PrefabWidth { get; set; }
Property Value
Type | Description |
---|---|
float |