Class RandomVector3Node
Outputs a random Vector3 value.
Inheritance
object
RandomNode<UnityEngine.Vector3>
RangeRandomNode<UnityEngine.Vector3>
RandomVector3Node
Inherited Members
object.Equals(object)
object.Equals(object, object)
object.GetHashCode()
object.GetType()
object.MemberwiseClone()
object.ReferenceEquals(object, object)
object.ToString()
Namespace: InsaneScatterbrain.MapGraph
Syntax
[ScriptNode("Random Vector3", "Random", true)]
[Serializable]
[ExplicitInPortTypes(new Type[] { typeof(Vector3) })]
[ExplicitOutPortTypes(new Type[] { typeof(Vector3) })]
public class RandomVector3Node : RangeRandomNode<Vector3>, IProcessorNode, IProviderNode, IConsumerNode, IScriptNode, INode
Methods
GetRandomValue(Vector3, Vector3)
Declaration
protected override Vector3 GetRandomValue(Vector3 minValue, Vector3 maxValue)
Parameters
Type | Name | Description |
---|---|---|
UnityEngine.Vector3 | minValue | |
UnityEngine.Vector3 | maxValue |
Returns
Type | Description |
---|---|
UnityEngine.Vector3 |
Overrides
InsaneScatterbrain.MapGraph.RangeRandomNode<UnityEngine.Vector3>.GetRandomValue(UnityEngine.Vector3, UnityEngine.Vector3)