Class ReplaceGameObjectChildrenNode
Destroys all children from the parent and replaces them with the provided children.
Inherited Members
object.Equals(object)
object.Equals(object, object)
object.GetHashCode()
object.GetType()
object.MemberwiseClone()
object.ReferenceEquals(object, object)
object.ToString()
Namespace: InsaneScatterbrain.MapGraph
Syntax
[ScriptNode("Replace GameObject Children", "GameObjects", true)]
[Serializable]
public class ReplaceGameObjectChildrenNode : ProcessorNode, IProcessorNode, IProviderNode, IConsumerNode, IScriptNode, INode
Methods
OnProcessMainThreadCoroutine()
Declaration
protected override IEnumerator OnProcessMainThreadCoroutine()
Returns
Type | Description |
---|---|
System.Collections.IEnumerator |