Class RandomVector3IntNode
Outputs a random Vector3Int value.
Inheritance
object
RandomNode<UnityEngine.Vector3Int>
RangeRandomNode<UnityEngine.Vector3Int>
RandomVector3IntNode
Inherited Members
object.Equals(object)
object.Equals(object, object)
object.GetHashCode()
object.GetType()
object.MemberwiseClone()
object.ReferenceEquals(object, object)
object.ToString()
Namespace: InsaneScatterbrain.MapGraph
Syntax
[ScriptNode("Random Vector3Int", "Random", true)]
[Serializable]
[ExplicitInPortTypes(new Type[] { typeof(Vector3Int) })]
[ExplicitOutPortTypes(new Type[] { typeof(Vector3Int) })]
public class RandomVector3IntNode : RangeRandomNode<Vector3Int>, IProcessorNode, IProviderNode, IConsumerNode, IScriptNode, INode
Methods
GetRandomValue(Vector3Int, Vector3Int)
Declaration
protected override Vector3Int GetRandomValue(Vector3Int minValue, Vector3Int maxValue)
Parameters
Type | Name | Description |
---|---|---|
UnityEngine.Vector3Int | minValue | |
UnityEngine.Vector3Int | maxValue |
Returns
Type | Description |
---|---|
UnityEngine.Vector3Int |
Overrides
InsaneScatterbrain.MapGraph.RangeRandomNode<UnityEngine.Vector3Int>.GetRandomValue(UnityEngine.Vector3Int, UnityEngine.Vector3Int)