Class RandomlyStampTilemapsNode
Randomly stamps the given tilemap onto the the texture. Useful when you want to use pre-defined tilemap chunks to generate maps from.
Inherited Members
Namespace: InsaneScatterbrain.MapGraph
Syntax
[ScriptNode("Randomly Stamp Tilemaps", "Tilemaps", true)]
[Serializable]
public class RandomlyStampTilemapsNode : ProcessorNode, IProcessorNode, IProviderNode, IConsumerNode, IScriptNode, INode
Properties
TextureData
Declaration
public TextureData TextureData { get; }
Property Value
Type | Description |
---|---|
TextureData |
Methods
OnProcess()
Contains all the processing logic of this node. Called by Process.
Declaration
protected override void OnProcess()