Class RandomlyStampTilemapsNode
Randomly stamps the given tilemap onto the the texture. Useful when you want to use pre-defined tilemap chunks to generate maps from.
Inherited Members
Namespace: InsaneScatterbrain.MapGraph
Syntax
public class RandomlyStampTilemapsNode : ProcessorNode, IProcessorNode, IProviderNode, IConsumerNode, IScriptNode, INode
Methods
OnProcess()
Declaration
protected override void OnProcess()