Class RandomlyStampTilemapsNode
Randomly stamps the given tilemap onto the the texture. Useful when you want to use pre-defined tilemap chunks to generate maps from.
Inherited Members
Namespace: InsaneScatterbrain.MapGraph
Syntax
[ScriptNode("Randomly Stamp Tilemaps", "Tilemaps", true)]
[Serializable]
public class RandomlyStampTilemapsNode : ProcessorNode, IProcessorNode, IProviderNode, IConsumerNode, IScriptNode, INodeProperties
TextureData
Declaration
public TextureData TextureData { get; }Property Value
| Type | Description | 
|---|---|
| TextureData | 
Methods
OnProcess()
Contains all the processing logic of this node. Called by Process.
Declaration
protected override void OnProcess()